yeah, i need help again...
right now, the thing is extremely unstable in atmosphere, and in space it just spins out like crazy, not to mention that both the RCS and gyroscope is dr*nk too...
as always, you will get credited on the public post
yeah, i need help again...
right now, the thing is extremely unstable in atmosphere, and in space it just spins out like crazy, not to mention that both the RCS and gyroscope is dr*nk too...
as always, you will get credited on the public post
hmm so its the chip being dorky?
in that case i'll go see what that changes
and yeah, it's a spaceplane from runway to orbit
strangely, i've made using the "plane" type workable on one of my other crafts, guess not this one though
@Toinkove @CloakPin
“Control Setting” then “ reorientate on configuration change”…. But default it’s on a blue maker on the right of slider! Click that and it’ll turn off
Oh actually there is a way to change configuration without it rotating your craft. Just click on “reorientate on configuration change” it’ll change the chips configuration without rotating the craft!
Indeed it is the command chip at fault. Its not set to Rocket.
Once its set to rocket, rotate the plane facing forward using the command chip so the entire plane makes the rotation.
Then, click on control settings and adjust pilot orientation to face forward also or heading lock wont work properly.
Is it a configuration issue? I assume it’s a spaceplane that takes off from a runway a goes into orbit? Is the configures set to “plane” not “rocket”. I’m not sure how you’d sort that mess out for a space plane but maybe you need 2 chips/discs on the craft one set to plane when flying and another set to rocket for when in orbit.
@Zenithspeed
The issue with plane mode is that it loses reference to the planet once you get above 80,000 feet.
That's why heading lock doesn't work and the controls get confused.
Rocket mode switches from planet reference to sun reference automatically