I made a bunch of revamps and little tweaks to the new version of RSS, which I'm calling "A New Base" (which is kind of a pun). Of those this post should highlight all the major ones.


The Sun


The sun changes constantly, so it's impossible to represent accurately, but what is possible is to use newer data of the Sun to make a more high res map to wrap around it in the system. So that's what I did, and it's way more accurate in terms of scale and in 8k resolution. Source? Helioseismic and Magnetic Imager nolimbdark data of the sun.

There was also a bug with the Sun not giving solar panels any energy. I changed the temperature of its atmosphere to be accurate and now solar panels work.

Mercury


Mercury is in color now baby! And I'd say that actually makes a difference. With this change I'd suggest to anyone wanting to do a texture based planet to check it out as a way to learn how it works, since it doesn't have any of the more complex stuff like Venus, Earth, the Moon and Mars do.

Saturn revamp


I updated both Saturn's surface and its rings. I made the rings texture by cropping part of this, then motion blurring it, doing some other stuff to bring out the tiny details, and (sadly) having to downscale it to 16384 pixels wide since you can't go above 16k. Oh well, the rings fade too early for it to matter anyway.

Here's the ring texture, a bit widened. Open in new tab and zoom in to fully take it in!

Skybox fix


New skybox time! The previous skybox was flipped 180 degrees to what it was supposed to be, meaning you'd see the southern cross and magellanic clouds while launching up at Cape Canaveral. With NASA data and some minimal editing in GIMP, I whipped up a completely new one.

Mars procedural terrain


RSS does procedural terrain when you get close to a planet, since the texture maps don't have a high enough resolution to depict all the little mounds and craterlets. Mars' took a long while, since I didn't have a good idea of how it looked up close, but now I do... kind of. If we generalize it's all craters with dunes inside them, bedrock around craters, dunes on bedrock, dune fields and mesas. So that's the type of terrain you'll find up close in game, though some parts like major crater floors are flatter than others.

Flat Venus


Venus is pretty flat irl, most images you see have terrain height exaggerated like 28 times, even the one used as reference for the Sergeaa volcano. So it only made sense to make it flatter for JNO. Hey, it's got more unique terrain though.

Yet another Moon revamp

Can't go an update without one... I added high detail areas of surface features which were too small to be visible before such as Ina, as well as a "light plains" biome which has larger craters and made the procedural terrain more optimized.

The biggest one of them all: New game content

After new sun flares and very high res scaled space spheres were added most of my wishes for this game were fulfilled, and with them RSS has the potential to look way better. By setting the PQS loading distance back to automatic on every planet I helped realize that potential. If you're on Very High or Ultra it'll take a lot longer for the high res textured sphere to disappear than before, and that's a good thing. Oh and all the atmospheres are higher too.

Here's an example of the what the new scaled space spheres can do:

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18 Comments

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    2,237 TomKerbal

    @HyperPatch : Currently I am working with your already great
    https://www.simplerockets.com/PlanetarySystems/View/rFFlKL/Solar-System
    I will start my Shackleton mission soon. Will you use the new 3D NASA data for the moon ?

    1.6 years ago
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    2,237 TomKerbal

    @Soilaf Pluto ? Who was that again ? ;-) Yes I would like to see it too. @HyperPatch : Looks incredible good! I am looking forward to land in the Shackleton crater please ! :-D
    I know it is a lot to ask for, but it is possible to have the moon with the correct axial tilt here ? This is what is a really pitty in KSP1 RSS. Sunbathing in Shackleton crater... this can't be true.

    1.7 years ago
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    Will you include Starbase as launch site?

    1.7 years ago
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    486 RichGWall

    Just have to ask and please be patient with this request, but what would be the ETA on this download?

    +1 1.7 years ago
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    these pictures weren't taken from NASA

    1.7 years ago
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    Looks really really great. It’s a shame that me being on mobile it is unplayable on even medium graphics, let alone high. Good work though.

    +1 1.8 years ago
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    Would it be possible to give the major moons correct SOIs?
    (Maybe add the major moons of Uranus and Neptune in a later update, I understand that’s difficult)

    1.8 years ago
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    90 Kassap

    Tag me when this update release

    T

    +1 1.8 years ago
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    486 RichGWall

    Exceptional. Wonderful work. I look forward to your masterpiece.

    P.S. could some upvote this comment so I can upvote these kinds of projects. ;-)

    +3 1.8 years ago
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    21.4k Rafaele

    I usually don't go on adventures outside Juno, nor I download new solar systems. But your work may give an exception! Looks are phenomenal!

    1.8 years ago
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    90 Kassap

    wow man, you are doing a great job, did you release it or you will soon?

    1.8 years ago
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    3,825 TRAPPIST1

    @HyperPatch okay, I love your dedication to those

    1.8 years ago
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    4,212 Soilaf

    WHERE IS PLUTO

    +5 1.8 years ago
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    25.6k HyperPatch

    @TRAPPIST1 Yeah I did some last second changes (among which was noticing and fixing sun panels as well as the broken system start time (it started at sunset)), so I deleted it after publishing it

    +2 1.8 years ago
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    3,825 TRAPPIST1

    WOOOOOOOOOW!!! I've seen your post that got deleted or unavailable. Solar System 1. 6 [New Base]

    1.8 years ago
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    oh my god

    1.8 years ago
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    4,392 PZLAgencies

    Can you do another BJS?

    1.8 years ago
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    15.7k Hylo

    OMW YOU LEGEND!!

    1.8 years ago

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