So I've made a ship that has a block that u push around with a drood I want to make it so u push the block into a hole and that will activate something, so i need a way to activate an AG when the block hits the wall

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    387 CloakPin

    @DONZA collisions are in there, it probably works with expressions or something complicated.
    Hopefully one of the experienced vizzy folks will see this and help

    +1 1.8 years ago
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    77 DONZA

    @CloakPin yeah that's all good bro, I've been finding it fairly confusing myself, i thought maybe there would have been something like if part 1 collided with part 2 but I can't find anything like that

    1.8 years ago
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    387 CloakPin

    @DONZA
    Well dude,
    I made a craft and tried a few vizzy codes with no success.
    I'm sorry, I have done this concept before a few times
    I'm not sure if I'm forgetting something or they changed something.
    I'll play with it a bit more to see what I can do.
    I even tried parts distance deciding the activation but that doesn't seem to do anything at all.

    +1 1.8 years ago
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    77 DONZA

    @CloakPin that would be greatly appreciated, I just don't understand all the vizzy puzzle pieces yet , with funky trees in simpleplanes I was able to copy an past a lot of stuff around and I got used to it I made myself a lil key in My notes But vizzy I feel so lost haha

    1.8 years ago
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    387 CloakPin

    @DONZA
    I'll do an example tonight when I get a chance.

    +1 1.8 years ago
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    77 DONZA

    @CloakPin so turns out im not really sure how to execute that, thanks tho

    1.8 years ago
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    77 DONZA

    @CloakPin okay thank u I'm still learning vizzy I come from simpleplanes so it's a little different but I think I understand

    +1 1.8 years ago
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    387 CloakPin

    If activate part number 6 (hinge) is = 0
    Do nothing.
    If activate part number 6 (hinge) is <-0.1
    Activate group number 2 or whatever

    +1 1.8 years ago
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    387 CloakPin

    @DONZA ok Impulse won't work for that.
    Even if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
    You will need to get creative with it.
    Try putting a trap door in the hole and attaching it to a hinge rotator.
    Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
    Do that using part numbers.

    +1 1.8 years ago
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    77 DONZA

    @CloakPin I'll give it a try, I realistically want activation when the art being pushed contacts another specific part of the ship, so u have to move it around te ship and put it in the right spot

    1.8 years ago
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    387 CloakPin

    You can try Impulse and set it low enough that a walking drood can active it.
    Might not work if it's set to the pushing craft as it gets impulses constantly.

    1.8 years ago

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