So I've made a ship that has a block that u push around with a drood I want to make it so u push the block into a hole and that will activate something, so i need a way to activate an AG when the block hits the wall
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77 DONZA
@CloakPin yeah that's all good bro, I've been finding it fairly confusing myself, i thought maybe there would have been something like if part 1 collided with part 2 but I can't find anything like that
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387 CloakPin
@DONZA
Well dude,
I made a craft and tried a few vizzy codes with no success.
I'm sorry, I have done this concept before a few times
I'm not sure if I'm forgetting something or they changed something.
I'll play with it a bit more to see what I can do.
I even tried parts distance deciding the activation but that doesn't seem to do anything at all. -
77 DONZA
@CloakPin that would be greatly appreciated, I just don't understand all the vizzy puzzle pieces yet , with funky trees in simpleplanes I was able to copy an past a lot of stuff around and I got used to it I made myself a lil key in My notes But vizzy I feel so lost haha
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77 DONZA
@CloakPin okay thank u I'm still learning vizzy I come from simpleplanes so it's a little different but I think I understand
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387 CloakPin
If activate part number 6 (hinge) is = 0
Do nothing.
If activate part number 6 (hinge) is <-0.1
Activate group number 2 or whatever -
387 CloakPin
@DONZA ok Impulse won't work for that.
Even if you make a pressure pad with Impulse, it will feel the craft moving and active every second.
You will need to get creative with it.
Try putting a trap door in the hole and attaching it to a hinge rotator.
Then in vizzy, set that hinge rotator to activate the action when it goes from 0% to say -10% as the block moves the free moving hinge down.
Do that using part numbers. -
77 DONZA
@CloakPin I'll give it a try, I realistically want activation when the art being pushed contacts another specific part of the ship, so u have to move it around te ship and put it in the right spot
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387 CloakPin
You can try Impulse and set it low enough that a walking drood can active it.
Might not work if it's set to the pushing craft as it gets impulses constantly.
@DONZA collisions are in there, it probably works with expressions or something complicated.
Hopefully one of the experienced vizzy folks will see this and help