Hey there! I hope you are having a great day!
I've been having on and off work on the volumetric clouds mod, but this has been changing recently thanks to some discoveries along the way.
The discoveries are multiple, mainly thanks to multiple Discord users that have helped me fix, create and research more regarding the complex (and beautiful) topic of computer graphics. There are multiple, notable users here including the well known Jundroo devs Pedro and Nathan, Aram, ChaoticGraviton and even blackrack, the developer of his own volumetric clouds mod for Kerbal Space Program 1.
But there has been one more discovery that will help me a lot to advance further this mod, and that is the new version of this game; JNO 1.0.9, since it is based on Unity 2021. This means that development will be done in Shader Graph visual scripting instead of traditional HLSL, exponentially increasing productivity and overall features.
Regarding the actual clouds, they are being rendered nicely alongside the curvature of a hypothetical planet.
Although the rendering method will be changed to a custom made one, instead of using kode80's solution. This will mean some more time invested onto the mod until I'm satisfied with the results in phase 1 and 2.
The results for ShaderGraph based clouds should look like this:
Extracted from Cyangamedev.
Extracted from Roman Papush.
Yes, yes, and yes