It’s possible to set the input of a wheel, engine, etc to a variable with funky trees. And you can refer to a variable in the funk block.
I need to generate a lot of “controller inputs” for my vizzy program. Is there a way to refer to a specific component in a list as a funky tree input? Or do I need to manually implement the variables.
I figured that I could get away with just the list name and a block. “VZ.MyList[1]” this doesn’t seem to freeze the program. But it’s doesn’t work either.
I am aware of variables being viable for inputs. What I need is to use a list to control the craft.
To say: I have one list called “Engines” and at index 1 I have what % I want engine A to operate at, and at index 2 I have the % for engine B. If there is a way to refer to this in the “funky input”. That would be helpful.
“PartName.VZ.ListName[#]” for example?