more planet and mooms picture (craft not by me)
kepler-62 system wehn?
Nah bro you lying, you picked this planets from Space Engine. They're so realistic!!! How do i even do that bro?!?!
@JanusSpaceIndustries he made a new account, he's in this comment section
@Luckwut It's okay! I am surprised you responded (BECAUSE ALMOST NO ONE DOES THAT)
! Thank you for telling me about Ylias, I thought he left for good, but thanks for pointing me in the right direction!
@JanusSpaceIndustries unfortunately I'm not good at giving description, how i learn PlanetStudio is i follow other player creation. I just copy how they made it without going much into the detail, then i start making my own variation with it.
So the clouds are made mostly from Noise (which is a modifier, building block of terrain generation). Planet Making are mostly trial and error, I just tinker the noise until the clouds look good. At the bottom of Noise, there's "domain warping". which is used to give the noise a "warping"-like effect, like swirl and stuff. Inside domain warping you can select few of "warping" type i believe, i mostly use fractal, which is used to make the noise have natural swirl like generation. Then Axial Twist (i forgot the name) is used to make the noise twist at inputted location, I used it for the typhoon like generation. I learn how to make the typhoon/storm generation from Ylias/PlanetMaker Guy whose account got deleted or something, you can find his planet archive on 'Zenithspeed' account. He used the typhoon/storm generation on some gas giant and few terrestrial planet i believe, just look one by one (sorry I don't know which planet it is).
@Luckwut If capable, mind explaining in much more basic terms? I am still new to PS so...I need to understand it in an easier manner. Not asking for you to do extra, but just simplify it so it is a bit beginner friendly (Not trying to be extra but I guess I am)
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@JanusSpaceIndustries combining different noise (using basic arithmetic A+B) and using Ylias/That deleted Planet Maker account (New account called Seeya) technique on gas giant. Basically the clouds use domain warping (which can be located at the bottom of the noise), fractal for the swirly-ness and axial twist (i forgot the name) for typhoon like generation.
@Luckwut And also how did you do that massive hurricane/swirling storm?
@Luckwut Yeah but like, how did you make it look like Space Engine and make those unique planet designs?
Skpec moter is jewno old oreiains gaemineg
Translated
Space engine in juno new origins gaming
@Zenithspeed Not quite sure, for now im using those planet for screenshot flexing on discord.
@TheMakerOfThings danke, the storm technique you use on gas giant helped me a lot.
@heitorM It's mostly just 'clouds' (white painted noise) that add the 'realism' factor. It's pretty easy to add, you can look eyov2 profile on how to add them.