In my personal goal of making models of every major Kuiper Belt Object off of google images I have come across several pictures that feature them having cracks, and I would like some help on learning how to make cracks from the blank template.
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14.7k Tallisar
you need a noise mask, a noise, a remap curve, some basic arithmetics (optional), and an update height IF YOU WANT GOOD LOOKING CANYONS. For cracks, you need a cellular noise, a clamp, basic arithmetic (needed), and update height for pointy, jagged CRACKS(not canyons)
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26.9k Zenithspeed
cellular noise with either "natural" or "euclidian", and "distance 2 sub", whatever any of those mean...
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@AK5Z thanks bro