Multiple suggestions for improving the game
Unfortunately, I don't speak English well and use Apple translator in my iPad Pro. In the suggestion section, you can create only one post per day. Therefore, I will create a post on the forum with suggestions for improvements. It's hard for me to maintain a discussion, it's easier to do it with one post.
- Reduce the capacity gap between the PC and the mobile version of the game. Add the ability to install mods on the mobile version. Modern tablets, iPad Pro, for example, are not inferior in power to many desktop computers, and the version for them is a stripped-down mobile.
- Add the ability to import three-dimensional objects from third-party 3D editors, such as Nomad Sculpt, 3DMax, Blender etc. If it is not possible to make a detail in the game, it would be nice to make it in a third-party editor, import, add attachment points and paste it into craft. Import with one part, but a complex shape. For example, a fuselage wall with doorways and portholes created in a third-party editor. Import as structural elements into the "sub assemblies" section of the editor. This opportunity will be an alternative to most of the proposals listed below.
- Create opportunities to create folders and sort your parts in the "sub assemblies" section of the editor.
- Add a tool to align parts that do not have a common attachment point to the sides and center. For example, to create a coaxial propeller of a helicopter, as on a Ka-52 or dual wheels of the rear axle of a truck. Now it is difficult to align them, there is a vibration when you spin.
- Add the ability to add attachment points of the part at the request of the user. Ability to add multiple points to one surface. Ability to move the attachment point on the surface. For example, I want the attachment point to be not in the middle, but in the corner of the part.
- Add the ability to import your own textures - inscriptions, logos, pictures, etc. in the form of PNG with a transparent background. With the ability to bend them on the surface as a "label" element. The size of the image can be limited to pixels.
- Add more options for selecting the coloring of parts. For example, a standard color wheel, as in Procreate or any other graphics editor. Ability to use the eyedroplet to select a color from an existing part. Ability to save and reuse the paint style of the part.
- Add the ability to create smoothly curved objects. For example, a curved or spiral pipe. Or smooth round corners at the structural panel. There is a ready-made shock absorber with a spring in the game, for example. And why can't I create a smoothly curved semicircular windshield stand for a car? Or a bent radiator grille? Or a semicircular part less than 180 degrees? A wing above the wheel of an old car, for example. Or a leaf spring? Or a smooth rounded end of the plane's wing?
- Add the ability to edit the shape and location of the wing control surfaces. Make slats, for example, on the front edge. Make control surfaces with round edges. Wings and tail of the Polikarpov I-16 fighter, for example.
- Add a multi-wheeled chassis for the aircraft. With the ability to adjust the number of axles and wheels. Like the An-124, for example. Or an empty chassis rack with a mounting point in place of the wheels.
- Add a quick autopilot option to keep the current altitude, without creating a program in the editor. Like in an arcade flight simulator. Pressed the button on the screen and the helicopter or plane holds the current altitude.
- Add the ability to adjust the control sensitivity on mobile devices. Sensitivity of virtual joysticks and sliders.
- Add the ability to customize the interface on mobile devices. Changing the size and position of control tools. The ability to fix tools in the field. For example, I called the Slider 1 panel and moved it to the upper left corner below the menu buttons. And I want it to always be there and stay every time a new flight is launched.
- Add people without spacesuits. A few different ones. In the form of a pilot, a cosmodrome employee, etc.
- Add the ability to import the whole craft into another craft. For example, put a ship loaded from the site on another missile loaded from the site. Combine crafting.
@AK5Z
1. Phones don't have enough space, powerful tablets do. Let the user decide for himself what he needs. Let there be a chance to try.
2. Importing third-party parts of the game will not break. Exchange of ready-made crafts only through the site with all the contained parts. Whoever downloads the craft will get all the parts in it.
3. I'm not more interested in the Blender, but in Nomad Sculpt on the iPad.
4. So far, it is inconvenient to make your own inscriptions and emblems. The game should be fun, not strain the user. Distract from problems after a hard day's work, not create problems.
5. One-button autopilot will be useful when testing downloaded crafting or own crafting during the debugging process. Then you can create your own autopilot program.
6. Astronauts without spacesuits? In numerous RPGs there is an option to choose the appearance of the character. Is it difficult to do in the simulator? Characters can be in glasses, masks, gloves, etc. to simplify the work of developers. But without spacesuits.