The game so far is great but one thing that bothers me is the destruction physics. When a craft is falling and hits the ground it damages the parts that hit the ground and not the other parts. However, in real life if a rocket hits the ground you can kiss that hunk-a-metal goodbye. I think it would be better if the whole craft blew up. Anyways, just an idea.
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353 Toinkove
@PZLAgencies yeah you have to place a command unit of some kind on the stage to do that. I'm guessing most players prolly don't do that and/or just delete any spent stages in "resume flight" menu. I just play it with a bit more realism.
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4,392 PZLAgencies
Yeah there should be dents (on crafts) and injuries (on droods) then the game will be more realistic.
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353 Toinkove
I deorbit or dispose of all my stages manually (just to make it feel more real). I'm sure speed is a factor cause all of my stages disposed of by slamming them into Luna catastrophically explode (except the one time a command chip survived and 'bounced' back into orbit). But the stages I deorbit into Droo's atmosphere ... most of em burn up but ever so often one survives reentry (at least partially) with varying results. Either broken into multiple pieces or mostly intact with only the part that impacted first exploding. The stages that survive atmospheric reentry are definitely moving a lot slower (and even continue slowing down after maximum heating).
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387 CloakPin
They could probably get close by implementing the speed and atmospheric thickness at the moment of break up to determine if the debris should survive or disintegrate or a bit of both.
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353 Toinkove
Unfortunately that's just not true! Plenty of examples of rocket debris surviving reentry and ground impact. It's usually crumpled all to hell (which the game can't display) but it's not always obliterated into a billion pieces.
@Toinkove I made a rocket with a deorbitable fourth stage.