Hey all, I've started working on a pretty simple fly-by-wire implementation, but I've hit a bit of an annoyance-- is there any way to do any real rotation math in vizzy (that isn't just Rodrigues' formula)? Ideally rotation matrices :p Quaternions make life so much easier...
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0 Oman395
@Insanity Yeah, I was afraid of that-- quaternions are annoying to implement manually, especially with block languages .-.
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10.9k Insanity
You definitely can, you'll just have to store them in normal variables/lists
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@Oman395 in my experience its not that bad you just use a vector plus an extra scalar variable for the w component