Hi! I thought y'all might be interested in trying out a little sport/game I created in Vizzy!
The Slingshot Challenge Game
Download
The craft containing the Vizzy program is found here !
Parts of it need activation group 6 to work (label of "Adopt Nearby Game
" is recommended), and the chip containing the program needs to start up automatically.
How to Play
The game begins once your orbit achieves a bare-minimum apoapsis and periapsis.
The planet or moon you launch from is your "origin world". You cannot score points on your origin world, or any body which your origin world orbits around. All other celestial bodies are fair game.
When the game begins, your craft is assigned a penalty score, based on dry mass and fuel mass. This penalty will gradually factor in less and less toward the end of a run; it's mostly there to account for really massive builds, which would naturally achieve higher scores.
To score points, fly through a celestial body's sphere of influence without being captured by it. Once you pass the periapsis of your fly-by, you will receive points, which are based on the various factors of your fly-by, which mainly include:
1. Distance from origin world
2. Current craft fuel levels
3. How low the periapsis was (bonus multiplier for placing the periapsis under the body's mean radius)
4. How many fly-bys have been performed without firing your thrusters (each fly-by in a streak increases your score multiplier by 1)
To end your run and finalize your score, you must land on your origin world.
Game Adoption / Assistance
"Traditionally" (in the vague backstory I've been cooking for this challenge) this whole game is played with two crafts: One is a robotic probe, and the other is a manned craft. The former's role is to perform the fly-by maneuvers, while the latter retrieves the final score and delivers it to the probe's origin world.
If your craft is stranded, you can still finish the game with some help. Install this program on the assisting craft, and fly it within 2 kilometers of the probe, and activate group 6. The game will show a quick series of notifications. If the process works, the assisting craft will receive a sealed slingshot score from the probe, and the game will end on the probe's computer. It is now up to the assisting craft to finish the game.
The assisting craft cannot score additional points; its entire job is to land the final score from the probe onto the surface of the probe's origin world. The assisting craft may launch from a different world than the probe did, but must land on the probe's origin world to submit the score.
After a game score has been "adopted" by an assisting craft, the original probe cannot score additional points either. Once another craft adopts the score, it is considered "sealed", and cannot be changed.
There is no penalty for requiring multiple assisting craft, and the stats of the assisting craft will not affect the final score.
Adopting the game of another craft will also end any game running on the assisting craft, but that's unlikely to be an issue, if the assisting craft is specifically being launched to retrieve the score.
When adopting a game, the closest probe will be selected. In addition to being closer than 2 kilometers from the probe, the probe must also be within physics range of the assisting craft for this to work.
Other stuff
I was tempted to make docking seal a score, but I decided (for this version) that the advantages and consequences of docking would be up to the players. This is a sandbox game, after all!
I really hope y'all have fun with this! I'm also interested to know your scores!
Make sure to note down if your score was achieved by a single craft (which I've been calling the "solo league"), or if one or more assisting crafts were involved (the "traditional league"). Also, if docking was involved in any way, maybe note that down as well (the "dock league")...?
Comments and feedback are welcome!
Nice idea!