Hi,
I cant help but notice that the stock wheels in-game have a HUGE amount of rotational inertia. I.e. once they start spinning the REALLY want to keep spinning. I have planes with custom landing gear using these wheels and when I touch down, I lose a HUGE amount of energy, sometimes 4-8m/s. In real life, those wheels would spin up in an instant, and not affect it, but in my case, their inertia is often so great that it slams my nose gear into the ground.
I have this offroad car, and if i say drive of a cliff and get air time whilst throttle is applied, the wheel will spin up, as usual. But as soon as i touch the ground, built up energy in the wheels causes it to accelerate by a significant amount. Often more than the brakes cant counteract. I have a few other issues regarding the wheels but i will submit a bug report.
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5,243 LeMagicBaguette
@Welliedowner you're right, it shouldn't. If I had to guess, there has to be some kind of hard-coded limitation to how much a wheel can accelerate. So, for the moment until it reaches the proper rpm, the wheels behave like they're braking.
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764 Welliedowner
@LeMagicBaguette its still no where near what it should be, it should not make my nosewheel slam
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5,243 LeMagicBaguette
@Welliedowner it's not unique to your craft. I just experienced it with my MiG. The reason yours might be so extreme is because of the sheer amount of wheels your plane has.
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@LeMagicBaguette should be fixed