As someone who has been simulating for years on the famous MS FSX, LM P3D. I believe it would be interesting to have parts such as pitot tubes to read Indicated Air Speed ??and Altitude, antennas for communication with satellites to have accurate GPS ( such as GNSS), Pitot tubes with heating so as not to freeze at high altitudes...
Flaps and slats are also welcome! Speed ??brake systems, landing gear for the wing parts, and more instrumentation like we have on the SP for the Virtual Cockpit.
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100 LucasOnLine
@Toinkove That's true. On the flaps, actually does not add a flap feeling, some aircrafts do not behave well when added, in some cases even increasing the runway run.
Eagerly awaiting SP2. -
353 Toinkove
AHHHH yes! I'm an old Microsoft Flight Simulator player (dating back to MS flight sim 4.0 in 1993!). Unfortunately, this game is no "Flight simulator" nor do I think it was ever intended to be!
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Not that those aren't good ideas, but I think you might be lucky to get them in the upcoming SimplePlanes 2 but most likely not here (planes seem to have come as an after thought in SimpleRockets 2/Juno, and only recently been taken very seriously with the recent updates). But as frequently tell others: I play this game for the Rocketry/space exploration, If I wanna fly an airplane, I start up MS Flight Sim!
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As far as flaps go: You actually can put those onto wing surfaces in Juno! Just add a second control surface, Set them to a "Slider" of your choice, then click the "Invert on Mirror" option so they will rotate in the same direction (instead of opposing directions like ailerons do) and whala! you have some flaps!
Hmmmm that’s odd, I’ve never had adding flap control surfaces behave like that. There’s prolly a reason and solution for it though.