A few really cool ideas I've had are objects like rogue Comets coming into the Juno system, some as large as planets, all procedural , some binary.

Then to go off of that exact same feature you could have a Droo Extinction Level Moment. Where a rogue body is headed towards droo.

Your goal is to use "unlimited funds" from the governments of droo to create either one single huge explosion, or a series of smaller explosions on the same quarter of the "rouge". You could set the size of the object as it's difficulty level. Requiring more "explosive power" to change its trajectory.

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    @SomberlySober, yes, you could do that, but i found a huge difference in landscape programming and craft programming. That’s why one can’t divert any asteroids now, even with a huge engine. I can see the same problem plaguing the randomly generated comets, making it impossible for them to be deflected. Goodbye Droo!

    one month ago
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    @OrionAerospaceTech I've made a simple script in vizzy for generating comet orbits. That along with the fact that every fuel already has an "explosiveness" property means this would likely be easier than you might be thinking.

    To save on processing power you could simply define quadrants of the comet. Then require a minimum explosive power on one of the quadrants

    one month ago
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    I’ve always loved that idea, however, the amount of challenging programming it took to make the game as it is was massive. Multiply that complexity by 10 and you get rogue comets.

    one month ago
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    2,309 FusedBeret

    I also want something like this.

    6 months ago

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