@lafario Oh, I just noticed I forgot sth in the picture: In the picture, “Activated“ of all the parts was set to “0“, you‘ll need to set “Explode“ to “1“.
@lafario limit is the speed (in m/s) you need to fly so the aircraft doesn't explode. E.g., if your part ids are 4, 52 and 137 (you'll probably need more exploding parts than 3 though) and the airplane should explode below 100 m/s, the program will look like this:
Wait until ( (speed surface)length < 100 )
Set part 4 Explode to 1
Set part 52 Explode to 1
Set part 137 Explode to 1
Btw, this program also runs on the ground. If it should only run while you're actually in the air, the first block looks like this instead:
Wait until ( ( (velocity surface)length < 100 ) and ( not( misc Grounded ) ) )
@lafario Finally found time to explain: First, you'll need to use "wait until (velocity surface)length < limit". Then, you'll need to find the id of the most important parts. I recommend the biggest fuel tanks (for a big explosion) and the command chip (to make sure the "core" explodes). You can find the id in the part's advanced properties. You'll have to experiment a bit for the amount of parts: too few parts and not everything might be destroyed, too many is just unnecessary work, and an unnecessary long vizzy. For the explosion, there is a simple vizzy block. Put a "Set part id Explode to 1" for every part you want to explode. If you do this for enough parts, the rest will be destroyed by these explosions too. You might have to put the command chip's explosion in the end though, otherwise everything you want to explode after might not be destroyed.
@TheVizzyLucky Hi man, Just a simple request, Please could you make me a drood that can fly with a parachute attached to its back so i can activate & Deactivate whenever i want? Ty
@lafario I got a notification telling me that you mentioned me in a post called "Picture gallery", but I can't find that. Anything you still want to tell me?
@TheVizzyLucky oh
@lafario You mean the one in the “Wait until …“ block? That‘s the only blue part
@TheVizzyLucky The blue part behind all the others, Idk
@lafario Oh, I just noticed I forgot sth in the picture: In the picture, “Activated“ of all the parts was set to “0“, you‘ll need to set “Explode“ to “1“.
@lafario Which parts can‘t you see?
@TheVizzyLucky can you seporate the Air one i need to seen the parts I need.
@TheVizzyLucky I can't see the other parts behind the first one.
@lafario That example will look like this.
@lafario limit is the speed (in m/s) you need to fly so the aircraft doesn't explode. E.g., if your part ids are 4, 52 and 137 (you'll probably need more exploding parts than 3 though) and the airplane should explode below 100 m/s, the program will look like this:
Wait until ( (speed surface)length < 100 )
Set part 4 Explode to 1
Set part 52 Explode to 1
Set part 137 Explode to 1
Btw, this program also runs on the ground. If it should only run while you're actually in the air, the first block looks like this instead:
Wait until ( ( (velocity surface)length < 100 ) and ( not( misc Grounded ) ) )
@TheVizzyLucky what's length limit?
@TheVizzyLucky could you make it for me i tried doing it but I keep messing up.
@lafario Finally found time to explain: First, you'll need to use "wait until (velocity surface)length < limit". Then, you'll need to find the id of the most important parts. I recommend the biggest fuel tanks (for a big explosion) and the command chip (to make sure the "core" explodes). You can find the id in the part's advanced properties. You'll have to experiment a bit for the amount of parts: too few parts and not everything might be destroyed, too many is just unnecessary work, and an unnecessary long vizzy. For the explosion, there is a simple vizzy block. Put a "Set part id Explode to 1" for every part you want to explode. If you do this for enough parts, the rest will be destroyed by these explosions too. You might have to put the command chip's explosion in the end though, otherwise everything you want to explode after might not be destroyed.
@TheVizzyLucky could you make me a program were if I fly lower than a set speed my airplane explodes?
@HermesAerospace
Try this one!
If you choose to modify this, Make sure you give the original credit, If you upload it.
@TheVizzyLucky oh the never mind, Its all good, Ty tho!
@lafario Sadly you can't attach a parachute directly to a Drood. I'd have to put the Drood in a seat.
@TheVizzyLucky Hi man, Just a simple request, Please could you make me a drood that can fly with a parachute attached to its back so i can activate & Deactivate whenever i want? Ty
@lafario rn am texting on school computer lol xdd
@Spacesailors123643 I don't make cockpits I make capsules (well generally only space related stuff oh and sorry if I was a bit rude before)
@Spacesailors123643 Guess we're the only ones
@AstrumY It isn't a competition!
@lafario I had the same issues but only with closing and reopening Im.ge it fixes
@AstrumY show me ur rocket cockpits, the gauges r functional?
@TheVizzyLucky the post was had issues cuz ima0wouldnt work so I deleted it
@lafario I got a notification telling me that you mentioned me in a post called "Picture gallery", but I can't find that. Anything you still want to tell me?