I'm currently working on a program that uses the cast a ray from ... towards ...
block. All other values the program calculates seem to be correct, but the cast a ray
block always returns (0, 0, 0)
.
My Program:
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The first and the last part seem to be working fine, but the second part always returns (0, 0, 0)
- even if I use ... from ( nav(position) + vec(0, 5, 0) ) towards ( nav(position) )
.
Does anyone know why this happens?
Cool.