Am I correct in assuming that being able to do 100G turns continuously in aircraft is not an intentional feature but the result of wings not generating any drag when turning?

What are current plans for aero system. Will it factor in overall craft shape or multipart wing structures or will it simply be looking at each wing individually for computing lift-induced drag?

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    12 Pds314

    @swope This plane is about as General Aviation as it gets other than retractable tricycle gear configuration.
    Top speed is still ~100 m/s independent of whether it is turning a 7 G or not.

    Turning:
    https://i.imgur.com/Z9LN8B1.jpg

    Landed. The gear works surprisingly well:
    [img]https://i.imgur.com/wgO6UYc.jpg[/img]

    Result of flying it over to a mountain at like 5x physics warp and doing stunts.
    [img]https://i.imgur.com/K3V5DCY.jpg[/img]

    5.6 years ago
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    12 Pds314

    @KraZIvan I mean, with the Wasp 2.0, you can do Mach 2 pretty quickly in the lower atmosphere. That should be more than enough to make LID from a sharp turn slow you down.

    5.6 years ago
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    11.7k KraZIvan

    I'm not sure what a good approach for High G, high drag phases of flight in this game would be. Maybe airfoils should separate from an aircraft at certain high speed/high drag situations? On the other hand, I was trying to make a propeller yesterday but the blades would warp due to heavy drag and I couldn't get them to stay straight, so I know that the game does take high drag into account, but I couldn't tell you how fast or what shape a wing has to be in order to encounter this.

    5.6 years ago
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    12 Pds314

    @swope Even planes that are definitely in the general aviation aircraft category have this issue. I will try making an electric Cessna 172 or something later but on-spec WWII fighters have no detectable lift-induced drag.

    5.6 years ago
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    12 Pds314

    @LiamW But it applies regardless of weather it's the stock Space Shuttle, the stock Wasp 2.0, a replica F-16 from Steam, or a 1.5-tonne prop plane that makes a Zero look obese in comparison.

    I.E. The stock Wasp 2.0 can do 26-G, 590 m/s flat sustained turns without even engaging afterburners, which means it doesn't even lose 1 m/s from its normal supercruise speed by turning at 260 m/s^2. IRL a fighter like this would very rapidly be forced back to subsonic speeds from doing that.

    5.6 years ago
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    121 LiamW

    Well that's what happened in SimplePlanes as well. It's not optimised for extreme high and low speeds. It works for cruising GA very well but not much else. Hopefully they can fix it up but Jundroo is a small team and very busy

    5.6 years ago
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    507 swope

    I think induced drag is there, but it's optimistic and works better at low speeds, low accels.

    I think SR2 is based on UnityFS, which seems more oriented toward general aviation than fast, heavy spaceplanes.

    +1 5.6 years ago

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