I have been interested in making stock builds that are visually and dimensionally accurate but using stock parts. My question is, how do I "scale" performance to fit the stock map? What I mean is, if for ex. I want to build a stock Atlas V (or any other current craft based on real craft) and I want it to perform as close to real life in terms of ability to lift realistic (relative realism based on weight/size) payloads to LEO/GEO, without over-performing (or under-performing), how would I go about scaling performance?

If for ex. I build an Atlas V of similar size and performance to the real thing, in general it would over-perform in Droo, so in order for this rocket to behave similarly as it would on Earth, I would have to scale performance by either making it heavier or dialing down the engine performance, but the question is how do I figure out how much? I am thinking of scaling down engine performance by the same ratio of the diameter of Droo to Earth, but do I need to take anything else into account?

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    Droo is 1/5 the diameter of Earth @CasualCrusade

    5.5 years ago
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    I think droo is 1:10 compared to earth. however, it has the same mass as earth, so gravity is still 9.8 m/s², which you would need to factor in. My guess is that your replicas' wet/dry mass, thrust, and size would need to be 1:5 to their original counterparts for similar performance. I could be totally wrong, i don't feel like doing the math. Or you could just download the Real Scale Solar System mod someone uploaded on here and make exact replicas.

    +1 5.5 years ago

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