Really large cylinder parts look so polygonal. I wonder since the parts are procedural if there could be a heuristic for large parts and high frame rates if the cylinders could have more subdivisions so they look rounder.

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    @PorkyClown3 I agree on that

    5.6 years ago
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    507 swope

    @AtlantikWall45 - use a low-pass filter.

    5.6 years ago
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    Then what if the FPS was dropping and raising?

    5.6 years ago
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    6,278 Pjork

    Yeah we should have a poly count button.

    +4 5.6 years ago

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