Really large cylinder parts look so polygonal. I wonder since the parts are procedural if there could be a heuristic for large parts and high frame rates if the cylinders could have more subdivisions so they look rounder.
@PorkyClown3 I agree on that
@AtlantikWall45 - use a low-pass filter.
Then what if the FPS was dropping and raising?
Yeah we should have a poly count button.
@PorkyClown3 I agree on that