Currently the nozzle size scales with expansion of the nozzle only depending nozzle length, not with nozzle throat size. A result is that a 1st stage rocket engine - with relatively short nozzle, optimized for sea level - is oddly small compared the engines of higher stages on the same rocket.
In reality when nozzle throat size is increased (while nozzle expansion remains the same), the entire nozzle becomes larger.
@pedro16797
"sorry to be 2 months late, you didn't ping me in the previous one."
No problem.
"In the throat size slider you are changing the value between less than 100% and 100%."
No, all the standard rocket engines that can have their throat size adjusted have a default throat size of 75%.
So in the game the nozzle throat can in fact be increased and engine thrust increases with it; 100% gives almost double the thrust of default throat size, not just a little bit - but the size of the engine remains the same.
I think the fix is easy: in a way throat size is redundant and already covered by engine size (a bit higher up in the part properties panel) - just remove throat size and maybe move "engine size" down in the panel and rename it to "throat size".
I do concede that part of the cause of these visually stumpy little (and relatively unrealistically powerful) rocket engines is not in fact that throat size is not visually represented, but is also caused by the fact that throat length can be made unrealistically short.
"In real life you can achieve this by clogging the throat, for example making the walls thick to reduce the internal section, without any external change. "
I very much doubt that in reality a rocket engineer would ever do that. Seems like rather far-fetched reasoning to make it seem as though this 'bug' in the game is in fact intentional design.
It is not unusual for a game in early beta to not only be incomplete but to also have faults in content that is already released. I just worry a bit that the dev may lose sight of little 'visual bugs' like this (there is similar issue with exhaust plume expansion) - it would not be the fist time such a thing happens with an indie game, which is a shame because these sort of bugs are low-hanging fruit in terms of effort required to fix it.