Could it be possible to add 5 more activation groups to the 10 we have now? On spacecraft with multiple modules and launch escape systems, I use activation groups to separate modules and escape rockets. On Atlas rockets I use activation groups to start , shutdown and separate the side boosters. Some extra activation groups would be very helpful.
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559 SATA
Yeah, I recon more activation groups up to 20 would be cool. With a scrolling feature so that the GUI will not be too big.
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514 OldCoach
@MarioG I have the overload mod. When I look at the xml for either the command pod or the command chip, I don't see any obvious line to increase the number of activation groups.
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45.5k MarioG
@OldCoach if your on PC you can use the Overload mod and edit the command chip
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How about the devs add a user-customizable, arbitrary number of AG's and pair that with a vertically scrolling GUI box with a scroll bar. There could be some sort of hard cap on the number so it's impossible for users to accidentally overflow the memory with too many extra zeros in the number of AG's, say, 100 or 1000 AG's upper limit. Good suggestion! :)