Whats about to add weapons to the next update?
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8 yopo
@14ROVI Well, I might just do that Rovi, take care and I'm greatly looking forward to seeing your mod(s) when they're released! :)
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5,251 14ROVI
@yopo thank you so much for the offer but I think it would be better for me to work on my own for your sanity haha. Maybe make your own mod, they aren't too hard!
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8 yopo
@14ROVI Thanks for the compliments and for sharing your mod with us! Want to create a Discord channel or thread specifically for your mod elsewhere on these forums so we can collaborate? I'm a Fortran/Python/Lua programmer, graphic and sound designer (hobbyist for both programming and art), and a physical scientist for my career, so I might be able to volunteer some time on the mod. :)
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5,251 14ROVI
@yopo those are some great ideas! I am making a weapons mod now and I'll think about how to implement these into it. So far I have lasers and guns. I was going to make bombs next but actually a warhead would be better because that lets you have more customisability. Also that radar stuff and fuses sounds cool! It would be really fun to mess about trying to create them
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8 yopo
I'd love to see customizable and procedural explosive warheads and various simulated sensors available as parts. For example, a fuel tank or nosecone part that can be filled with a custom quantity of a few different types of explosive compounds, with a couple types of fuzes (e.g. impact fuze, altitude fuze), and perhaps a radar seeker part and IR or visible-spectrum EOTS seeker/camera parts. I don't see anything wrong with adding these to the game, it's not like we could target humans or any living species in the game with the weapons. I just want to be able to make a functioning Anti-Ballistic Missile (ABM) system, like SM-3, GBI, or THAAD, as it's a serious engineering challenge to overcome. :)
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Mod SupremeDorian
Post suggestions here. Before making a suggestion, search around to make sure it doesn't already exist.
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@QuantumSpaceJNO )))