Hello all, I'm taking to the forums to showcase a teaser for the spacecraft I've been working on for over a month! I have proportioned everything to 94% of real size, as my Mercury capsule (the stock game capsule) is 94% the size of the real one. Now I know you all may be thinking: oh great, yet another shoddy Apollo replica incoming, there's TOTALLY not enough of those, but just you wait. This is going to be the MOST detailed and MOST functional of them all, while keeping the part count to a minimum! Don't believe me? I can guarantee (I've already built, tested and perfected these features) there will be:
- A historically accurate truss structure on the LES (because of course I did)
- A functioning ablative heat shield around the capsule that burns away during reentry to reveal the beige honeycomb surface of the actual capsule
- A functioning, extendable docking probe
- Even though on the LM I placed the docking port at the back of the drogue (the cone), and on the CM I placed one at the tip of the docking probe, the entire probe can still pass through the drogue to meet the docking port at the back; you can find out how I did that once I release the craft!
- Historical staging:
1. S-IVB 200 Series ullage motor arrangement
2. Capsule RCS only turns on once SM is detached
3. Docking probe system detaches pre-reentry
4. Drogue parachutes are jettisoned when mains are deployed
- An inflatable flotation collar (yes I know it was historically attached by the recovery team, but we don't have them) and the three righting bags which can be deployed from the forward compartment
- Historical RCS port/hub locations on the CSM and LM; no annoying internal systems!
- A detailed instrument unit
(I will add one picture of a system (of your choice) that I mentioned IN ACTION at the first request for one, no additional pictures)
As it stands now, with all of those features in just 499 parts:
(I know the "UNITED" on the side of the booster looks wonky, that's just because of the low resolution)
In the following days/weeks I will be adding:
- Stripes to the S-IB interstage (hard since I'm trying to keep the inside of the interstage red like irl)
- Details to the J-2 engine and its base
- More windows to the capsule
- A complete LM (I've only constructed the docking system, but that's the hardest part)
- "States" to the boxes of text on the four black Redstone stages on S-IB
- "USA" to S-IVB
Get ready to be blown away once this thing comes out in approx. 3 weeks, LM included!!!
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Teaser16 Comments
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@HamishSpace10 I've been really busy for the past few months and am in a band, so there's no telling how soon it will be. However, thanks for the reminder; I'll try and finish it up relatively soon. No promises tho.
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@diegoavion84 iOS! new phone with a nice new CPU for me to destroy...
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@AstronautPlanes Thank you! Did you see my message in the post? You can request a pic of any of the systems I mentioned in action, but I'll only put up one.
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@PositivePlanes Thanks! Did you see my message in the post? You can request a pic of any of the systems I mentioned in action, but I'll only put up one.
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@PositivePlanes Lol I'm not. I find the SP building interface to be less easy to create with, so I've only ever really used the app for either flying/driving/sailing downloaded crafts or for just derping around with explosives. They ought to add those in btw, for "range safety" purposes... hehe I would totally not use those for anything else... But anyway I'd never heard of this game until I heard about it coming out on mobile, reason being that my computer was (and still is) broken and my parents have been refusing to buy me a new one for 3 years, which kind of made me disinterested in spaceflight. Before it broke, I used to be a heavy KSP player and historical spaceflight/aerodynamics buff, which is why I find it so easy to build these functional replicas. SR2 has really rekindled my interest in spaceflight and I can't wait to show you guys in this ultimate edition of the Saturn IB! I'll have a Saturn V in progress as soon as I finish, which is going to be a lot easier to make
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@HistoricalRockets
What kind of band are you in?
And I was quite impressed already by the Atlas Agena model you’ve made before I had a hiatus too. Currently I’m only testing vehicles but I plan to start with the redstone as the Aggregat rockets will be extremely complicated to make if the interstage of the A10/A11/A12 has to be interlocking with each over and the A9, which will presumably require clipping quarter-circle (or just square fuel tanks but that would be tougher still...) fuel tanks deep into a core fuselage along with the rockets themselves (an enlarged version of the rocket from the A9), of which after the A10, don’t change. That means for the A11 and A12 there would have to be hundreds (literally) of the same rocket engine from the A10 to get it off the ground. Pure engineering insanity, as well as being extremely difficult to model.
A few questions for you:
Since a lot has changed and now we have spacecraft programming and actual astronauts, has that pushed when you release this?
Will it be fine if I modify this with some of the Saturn MLV (Modified Launch Vehicle) configurations? Good examples of those would be here:
http://www.astronautix.com/s/saturni.html