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    8,458 crowxe

    @McDuetchVan that's amazing I handled the engines thing the same as you reading the trigger line, I give it an early start of 2 seconds epically for bigger engines. And as for the hover instead of touch down, I fool the program by feeding it AGL less than the actual by couple meters, that's of course after determining the command chip AGL while stand still

    +1 4.9 years ago
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    8,542 McDuetchVan

    @crowxe pops yes I figured it out right after I posted that comment, the only problem is that engines take time to throttle so I gotta give it time to safely start up the engines, but that gets me anywhere from 25-100 meters off the ground, so I have to put a loop that the end that basically limits the vertical velocity until touchdown. It works, but it's not stylish at all.

    +1 4.9 years ago
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    8,458 crowxe

    You'll need 2 lines , a trigger and control. Trigger is the minimum time remaining to touch the ground with engines at full thrust. Time to bleed the vertical speed to zero , and how fast can we bleed the speed (acceleration) = max thrust ÷ craft mass . So you divide vertical speed to that. That's your time ability , time allowed is the average speed until full stop which means vertical velocity ÷ 2 . Now I must say I sometimes don't understand things that I wrote few days earlier but if you look at my program you'll get idea

    +1 4.9 years ago
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    8,458 crowxe

    @McDuetchVan
    I did beautiful one, soft touchdown from a suicide landing burn

    +1 4.9 years ago
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    For vertical component I'm calculating the distance traveled with 50% of Max Thrust Power (it's linear power up) for 2 seconds (aprox engine ramp up) then I sum with the distance traveled using this new velocity with Full Thrust Power.
    This is the height when I throttle my engine to 100%. It's not yet perfect but lands, at least.

    +1 4.9 years ago
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    5,769 SelectAKey

    math

    +1 5.0 years ago
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    6,278 Pjork

    @SupremeDorian Correcting a single word isn't very helpful you know

    +2 5.0 years ago
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    8,542 McDuetchVan

    Has anyone got a working model, cause mine is not

    5.0 years ago
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    @plane918273645 Vizzy*

    +1 5.0 years ago
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    Input those calculations into vissy and it should work with some code added

    +4 5.0 years ago

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