12/15/2019
Beginning of Project Timeline+Project Information
”Cave Johnson here- Allow me to introduce... The multiverse! Infinite Earths, with an infinite number of Apertures. And as of now, THEY are gonna take over all test chamber construction- and more importantly, all PAYING for test chamber construction.” -Portal 2 Perpetual Testing Initiative

Okay, so if the title didn’t hint you into why I’m making this post, basically I want to make Portal-style test chambers in SR2, and I’m going to start uploading Portal testing elements for others to make their OWN test chambers with! That’s it. The initiative will include these test elements from Portal:

-Panels
-Test Doors
-Vital Apparatus Vents
-Spike Plates
-Heavy-Duty Super-Colliding Super Button
-Cameras
-Edgeless Safety Cube Receptacle
-Cube
-Companion Cube
-Edgeless Safety Cube
-Victory Lift
-High Energy Pellet
-Unstationary Scaffold
-Aerial Faith Plate
-Sentry Turret
-Defective Turret
-Animal King Turret
-Prima Donna Turret
-Rocket Turret
-Frankenturret
-Hard Light Bridge
-And Possibly More!

Soon you’ll be able to make stuff like this:
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In SimpleRockets 2!

All testing element sub-assemblies will be compatible and interconnectable with each other, and many mechanical parts will take advantage of Vizzy.

Unfortunately I won’t be able to replicate all testing elements from Portal, like the gels and the infamous portal gun- unless I learn how to mod. I’m gonna see if I can find a way to make these test chambers work without them. Portal without the portals!

I’m going to release each testing element one at a time, and this may take me over a year to complete. Wish me luck, and remember; The future starts with YOU!

Warning: Readers may suffer from terminal confusion of this post due to lack of playing Portal games. If you or a loved one are experiencing these symptoms, seek help immediately- A medical professional can prescribe Portal to you immediately.

12/16/2019
UPDATE: Concept Test Chamber WIP
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So far I have completed the Super Button, Basic Panels and Tiles, and mechanical tiles.
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Panels, tiles and all other structural parts snap together through a “Lego brick-like” system using girders and struts.
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Panels, doors and alike will be programmed through Vizzy. The player will interact with the test through a first-person playable character.

12/16/2019
UPDATE: Link to Concept Test Chamber upload
Concept Test Chamber
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11 Comments

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  • Profile image
    10.9k Insanity

    @nathanmagnus so have you been able to test it?

    4.9 years ago
  • Profile image
    12.0k nathanmagnus

    Thats fantastic, great concept! I’ll test it out in for a bit and let you know if there’s anything that might need changing. @Insanity

    4.9 years ago
  • Profile image
    10.9k Insanity

    @nathanmagnus so ive been experimenting a bit and this is what i have so far, it can move, turn around and pick up a cube but its still very rough around the edges and i will keep improving it.

    +1 4.9 years ago
  • Profile image
    10.9k Insanity

    @nathanmagnus ok but i dought he has anything against it

    +1 4.9 years ago
  • Profile image
    12.0k nathanmagnus

    Thanks! I’ll ask Pedro if we can use em @Insanity

    4.9 years ago
  • Profile image
    10.9k Insanity

    @nathanmagnus here

    +1 4.9 years ago
  • Profile image
    12.0k nathanmagnus

    That’s fantastic, thanks for telling me about the buttons, do you have a link to them? @Insanity

    4.9 years ago
  • Profile image
    10.9k Insanity

    @nathanmagnus sure gonna do some testing later.
    About the buttons pedro made clickable buttons that can activate AGs, with the right click on parts to activate them feature this allows really cool interactable cockpits and stuff.
    One problem though would be that we cant use mouse movement for looking around.

    +1 4.9 years ago
  • Profile image
    12.0k nathanmagnus

    Sounds awesome! That would be great actually, maybe you could help me out there? It would need to be able to pick up objects (maybe through docking ports) and press buttons (don’t know how I can do that) and it would need to be to scale with the other parts. Want to work on that later? @Insanity

    4.9 years ago
  • Profile image
    10.9k Insanity

    Sounds cool, i might be able to make a controllable character with vizzy

    +1 4.9 years ago
  • Profile image
    1,630 DeboStreams

    Love the last paragraph

    +1 4.9 years ago

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