Hello,
I might have found a significant flaw in the game design in that regardless of whether you save a flight that happens the autopilot you configure (to eliminate oscillations) is not saved in that aircraft. So either I’m missing something regarding this or it needs to be implemented. Unfortunately the Forum Gnomes would probably accuse me of making a suggestion so I will suggest to suggesters to make that instead.
But honestly it’s a good thing that it’s not a suggestion yet because something like this could be configured by a Vizzy program. I tried taking off a Phantom fighter jet made by someone else using an automated Vizzy script and being relatively unstable the autopilot was barely workable until I found the right settings. Problem is the autopilot reverted to stock after I saved, quitted and launch the fighter again, after several attempts to make it fly without oscillations. Any help?
@crowxe Regardless the developers said that Vizzy is not complete quite yet, and that’s promising as some critical features such as orbital information would be needed for Vizzy to work on an interplanetary scale. It takes work to program that kind of concept. Also, what about user inputs like a text window?