For some vizzy programs, we need information about selected target bearing which will be great for automated navigation for landing and other stuff. Is there such a thing? Or shall I go ahead and suggest it in the suggestions section?
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@crowxe no, i couldn't make use of the Broadcast function. But There are two different Broadcast functions. Maybe for your application you should use the "broadcast to craft" function. Maybe this will work, for you. As the separated parts still count as one craft?
But i had no time to test this.@pedro16797
Thanks for the link. -
8,458 crowxe
@pedro16797 I just wanted that stage2 continues on its program to orbit while stage1 performs return and landing program but they'd be disconnected at that point. I'm not even sure what's the use for 2 chips on same rocket if not something like that (which I did fail to achieve)
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8,458 crowxe
@pedro16797 I just wanted that stage2 continues on its program to orbit while stage1 performs return and landing program but they'd be disconnected at that point. I'm not even sure what's the use for 2 chips on same rocket if not something like that (which I did fail to achieve)
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Dev Pedro
@crowxe it broadcasts to different chips connected to the craft but not disconnected ones afaik
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8,458 crowxe
@pedro16797 I just didn't wanna flood that section with something that's already there. Thanks man, I'll do it
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8,458 crowxe
@Panthadroo can we do that broadcast thing? I thought it allow us to manage control through multiple command chips but I couldn't make use of that. Please tell me it's possible...and of course, how? :)
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Yes, definitely do a suggestion!
For the last hour i was trying to program an auto Docking script. But I failed, because i could not get any Information from the selected target. I thought i could transfer informations between crafts via the "broadcast message "function but it does not work beten different crafts.
There is so much potential in vizzy :D
@crowxe @Panthadroo you can have multiple programs in one craft (for example to control each engine independently without having to repeat the code every time, so you do it one and then duplicate the engine)
The broadcast serve to call chunks of code in the same program and broadcast to craft to send it to all programs in the craft
Having multiple chips is useful for parts that are going to be separated, a part without a crew cabin or chip is considered debris and will despawn after a while