I was trying to put together an automated booster landing, but I could not get the programs for launch and landing to load into different parts of the craft. Is there any way to activate another command chip with its own vizzy program from the main vizzy program?

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Vizzy

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    8,458 crowxe

    @AwesomeCronk I'm with you, let's wait and see, either someone shows us where's the trick or vizzy upgrade solves this

    4.9 years ago
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    I guess I'm not understanding what I'm talking about.

    4.9 years ago
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    I guess that is the case until you eject a booster. in which case the command chip on that booster becomes the primary. I have launched satellite clusters which went that way. I do see an issue with this, though. I tested a Vizzy script to see if they continue to run after you move to a new craft. I could not tell, as the craft it was on was no where near me and It disappeared from the map view as if it had exploded.

    4.9 years ago
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    8,458 crowxe

    @DPSAircraft
    The tinker panel gives additional option to program a part, which is again useless same as a programmed chip not being set to primary

    4.9 years ago
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    8,458 crowxe

    @DPSAircraft what's that and how can I find it?

    4.9 years ago
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    8,458 crowxe

    That's the question that I've been asking and I think I received answers that I didn't understand. We need the experienced folks to explain these things...preferably in simple English

    4.9 years ago

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