Im making a base and I’m using Vizzy to automate the extension and I did slider 1 on the code and when I activate the program it does slider 2 instead (p.s pls add The forever block I need it to make a program)
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11.4k Chtite451SR2
I’m using IOS version of SR2 (sorry for all of these texts I’m finding bugs in Vizzy pls fix them)
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32.0k Zyvx
@Chtite451SR2 lol, guess I would have to go back in time to stop myself if I did
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11.4k Chtite451SR2
@Zyvx err... will those try to take over earth? XD lol (but DO NOT make the same mistake by making skynet XD lol)
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11.4k Chtite451SR2
@Zyvx NOOOOOOOOOOOO DONT MAKE SKYNET (if your talking about the skynet in the terminator movies)
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32.0k Zyvx
I see you spotted this too, lol. I found our when I was trying to get my Klingon War Blade to start with the wings upright using slider 1, so finally I told Vizzy to start slider 2 at a 1, guess when they fix it I will have to tell Vizzy to start slider 1 at 1. Vizzy could be the tools we need to build Skynet, lol
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1,155 huuminberd
@Chtite451SR2 hmmm, someone was preoccupied with the really complicated stuff and overlooked a silly mistake, my guess. Imagine it will get fixed pretty soon.
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11.4k Chtite451SR2
Oh that I didn’t know I thought discard meant discard the entire program but yeah @PointBreak @bspawn
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1,092 PointBreak
Discard and exit is suppposed to discard the changes, not delete the program. But yeah, I have the same problem on Windows. Set(Slider X) to Y is switched but Input(Slider X) is not.
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235 bspawn
I'm pretty sure "discard and exit" is supposed to only discard changes since the program was loaded, not to delete the program. It is basically 'exit without saving'.
But yeah, those sliders.
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And the opposite w slider 2