Here are the release notes specific to the final version, released today. We also wanted to say thanks to all the beta testers who helped us test these betas out.

Features

  • Added "Replicate Stage Activations" option to command pod, which is available in the flight scene in the command pod's inspector panel.
  • Added button in Advanced Part Properties to change the command pod that controls a part.

Tweaks

  • Electric Motor properties now display Static Resistance in the same units as motor torque.
  • Restored ordering of key-binding categories to how they were in 0.8
  • Electric Motor will use input controller with "Brake" id, if one exists, for brake input.
  • Save Replicate AG, Replicate Controls, and Replicate Stage Activation settings on command pods.
  • Tweaked the water tower colliders to hopefully prevent an astronaut getting stuck behind it.
  • The camera no-longer collides with the water tower, or the hangar building.

Bugfixes

  • Corrected the tooltip for Max Temperature in the Tinker Panel to indicate it is in Kelvin and not Celsius.
  • Fixed a bug where the braking with the Electric Motor prevented static resistance from being applied.
  • Fixed a bug where input controllers would not respect Replicate AG of their command pod when using an AG as an input.
  • Fixed bug where a command pod could point to a different command pod as it's controlling command pod. Command pods should always reference themselves.
  • Fixed a bug where older landing gear would extend by default even if it was set to not Start Extended.
  • Fixed bug where ambient ocean sounds could be playing when out in space.
  • Fixed a bug where undo steps could not be accessed after making changes in Part Properties.
  • Fixed bug which would cause the camera movement to become jerky if you set the camera focus to a part and then jettisoned the part. bug demo

Features - Astronaut

  • The astronaut now has the third and first person camera modes available when you take control of him while he's in a chair.
  • The astronaut's body is now visible in FPS view while he's in a chair.
  • When in a chair, the astronaut now enables/disable control & stage activation replication of the primary command pod. That way you can take control of an astronaut in a chair and fly most craft.
  • You can now shoot the tether while while seated in a chair.
  • Enabled grappling hook in 3rd person camera.
  • Added ability to customize the astronaut's exit position/rotation for crew-compartments.

Tweaks - Astronaut

  • Third person camera for the astronaut now focuses directly on the astronaut instead of the craft when they are seated in a chair.
  • You now continue controlling an astronaut after sitting in a chair. Previously, it would switch to the command pod associated w/the chair.
  • Allow astronaut chair to be auto-rotated when placed in designer.
  • You can now use the turning inputs when in first-person view.
  • Added option to enable/disable grappling hook under the astronaut's flight inspector panel.
  • You can now adjust jetpack and jump power scalars for the astronaut in the designer, and their states along w/the enabled states for jetpack/grappling hook are preserved when saving.
  • You can now disable camera-follow for the astronaut (in flight view inspector options).
  • The tether adjustment UI slider's value is reset when the tether is destroyed.
  • The tether will no-longer allow you to extend it beyond its breaking distance.

Bugfixes - Astronaut

  • Fixed bug where actively controlled astronaut's who get blown out of a chair are no-longer controllable unless you switch from/back to them.
  • Fixed issue where changing the water physics quality setting to less than High would cause the astronaut to float strangely.
  • Fixed bug where a non player controlled astronaut may appear to have jerky movement relative to the player.
  • Fixed bug which could result in not having the correct camera modes available when switching crafts.
  • Fixed bug causing astronauts to sometimes fall through the ground if they are in a chair and the chair is destroyed. bug demo
  • Fixed bug where you could click "Enter" on an astronaut chair while already sitting in another chair.
  • Fixed bug where an astronaut could be clicked while they are invisible, in a crew-compartment.
  • Fixed bug which would sometimes prevent an astronaut from getting into a chair.
  • The astronaut's will now have a proper pilot orientation when pulled out in the designer.
  • Fixed upgrade code which erroneously added crew-compartments to Command Chips.
  • Fixed bug where the astronaut could go into the "T pose" for one frame when leaving the chair.
  • Fixed bug where shooting a tether could cause the camera to re-center.
  • Fixed bug when starting out in space, an astronaut may not have the proper "space" animation enabled.
  • Fixed issue where you wouldn't refuel unless you were in first person view.
  • Fixed bug where grappling hook crosshairs would remain visible in map view.
  • Improved sliding animation if you're doing a stationary turn and then start walking. bug demo
  • The grappling hook's crosshairs now respect the show/hide UI flag.
  • Fixed a bug where the rocket would include seated astronaut jet pack engine performance in in-flight performance analysis window for the entire craft.
  • Fixed bug where astronauts could be below the terrain or penetrating craft parts when exiting a crew-compartment.
  • Fixed bug where crosshairs would remain after entering a command pod.
  • Fixed bug which allowed the FPS camera to be saved as the default, causing errors if loading into the flight scene w/o an astronaut selected.

4 Comments

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    6,053 Natedoge

    No... @Nerfenthusiast

    4.7 years ago
  • Profile image
    2,949 socialist

    Why not add the window?

    4.7 years ago
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    Can we get the ability to T pose with the astronauts?

    4.7 years ago
  • Profile image

    Added button in Advanced Part Properties to change the command pod that controls a part. sweet!

    +1 4.7 years ago

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