I've done a few experiments (usually just a flat plate with an engine bolted to it and chair/droonaut in the center) to test whether droonauts can walk under thrust. They can't. Assuming they can stand at all (they usually fall over an stick to the floor.) , the walking animation isn't triggered. Could this be implemented somehow in the future?

Tags
Discussion

3 Comments

  • Log in to leave a comment
  • Profile image
    8,458 crowxe

    @Kevon87 1 G of upward acceleration opposite to gravity means the person is enduring earth's gravity (1G) + rocket acceleration (another 1G) that's total of 2. try less acceleration like 2m/s^2 upward and see if he still falls (total would be ~ 1.2 G)

    4.6 years ago
  • Profile image

    @crowxe under 1g of acceleration (9.8 ms2), a person should be able to walk.

    4.6 years ago
  • Profile image
    8,458 crowxe

    maybe that's how it's meant to be that acceleration force them with their heavy gear to fall flat on the floor

    4.6 years ago

No Upvotes

Log in in to upvote this post.