I've done a few experiments (usually just a flat plate with an engine bolted to it and chair/droonaut in the center) to test whether droonauts can walk under thrust. They can't. Assuming they can stand at all (they usually fall over an stick to the floor.) , the walking animation isn't triggered. Could this be implemented somehow in the future?
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225 DrooKosmos
@crowxe under 1g of acceleration (9.8 ms2), a person should be able to walk.
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8,458 crowxe
maybe that's how it's meant to be that acceleration force them with their heavy gear to fall flat on the floor
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@Kevon87 1 G of upward acceleration opposite to gravity means the person is enduring earth's gravity (1G) + rocket acceleration (another 1G) that's total of 2. try less acceleration like 2m/s^2 upward and see if he still falls (total would be ~ 1.2 G)