Is it only me or is it very hard to do planetary insertions? For example, when attempting a Cylero encounter, once I get it I'd like to do some fine adjustments. But it is virtually impossible for me as the predicted orbit path isn't shown in the planet center view, but it is shown as that green encounter figure(where in the solar system the craft and the planet will meet at the same time) on the orbit line. Fine, but when i try and zoom in to that it flickers a lot and it is very frustrating. Any help, tricks and tips please as I see the game as unplayable like this... :((
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@Insanity I didn't notice that. Thank you!
But anyway this system remains overly complicated and inefficient. -
@SmurfResearchX Exactly! This method is very inefficient. Ksp has a way more accurate trajectory planning and I belive it should be implemented in this game as well.
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10.9k Insanity
A small tip on the side the predicted orbit actually shows on the center of the planet you are going to encounter, if you are still inside of the soi of another planet (for example droo).
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11.7k KraZIvan
I'll be honest, for a while when I started playing I felt as you do, I found it very hard to get a cylero encounter. However after many tries (and trial and error) I can now get an encounter much more easily (and I'm sure you will too). Keep at it and don't give up! Kell's Delta-V map is a must if you want to get an encounter more easily. Also here is a tutorial for how to get to Cylero. Post an update when you can!
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7,838 SmurfResearchX
it is difficult to line up the green icons, especially getting the planned burn node in view also, i usually do the main burn to just get a path to the SOI, then a correction closer to the planet, where its easier to see the icons, and find a view where they dont disappear...but not ideal for efficiency
@KraZIvan Thank you for the materials you provided. It's not that I don't know how to play (I've even travelled to Tydos)
But the whole thing can be more user-friendly. I wonder if it is already suggested for a future update.