I have two questions related to this.
Scaling a motor in the tinker panel or in xml doesn't change plume size, what can end up in ridiculous looking engines. Does anyone know a way to edit the xml files to make the plume bigger?
Second question. How do you think the game know where to play the smoke particles that show when you launch from the launch pad? Could it be possible to change the coordinates where that particles show?
@AnotherFireFox
Don’t mention the word "real" too many times because I'm the type of dude who will end up trying to make SR2 a molecular-based physic engine XD (I like realism a lot)
Anyway here you go: