So say your in water. Water is really dense, and based on how deep you go and how dense the water gets the light should be blocked more than just being at the surface. This could work even for other planets like tydos if you fall into the planet, it will slowly get darker as you fall. Well, darker than it normally gets in game.

Also, maybe a setting to switch off the weird distortions of the water itself. Or if we use a camera or something it would just be like a normal view, just underwater.

Oh, idk if this sounds greedy or anything, but Here is the actual suggestion so if you want this to be maybe considered.


5 Comments

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    Dev Pedro

    @zeropol it only applies a filter to the image, it's not even a translucid material, so it looks the same no matter the distance of the object you look at.

    +2 4.6 years ago
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    6,053 Natedoge

    I’m pretty sure. I’m 100% sure that light doesn’t decrease when falling into tydos but I. Only pretty sure in oceans. @zeropol

    4.6 years ago
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    373 zeropol

    Yeah it would be nice. You tested going far under the oceans ingame and there is not less light ?

    4.6 years ago
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    6,053 Natedoge

    Okay, so the factor should be based on the depth of the thing you are in. @zeropol

    +1 4.6 years ago
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    373 zeropol

    I've heard the water is quasi not compressible, ( the density difference between -5km and -1cm would be negligible ) but if we forgot the title, you are true : there is less light the deeper we dive.
    It is a good idea to get less light as we fall as you said :)

    4.6 years ago

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