One of the most consistent requests I've seen is for Jundroo to add a communications element to the game. I think that using some vizzy scripting it's possible to make a communications program in the game. I'm going to lay out my thought process and plan for building this program, if you've got experience with vizzy and see an error or know how to do a part of this please let me know!
Setup a secondary command chip attached to whatever the "communication" element of the craft is (IE, the radio dish). I'll refer to this command chip as the coms chip from here on.
Create a separate program for the coms chip. Both the main chip and other command chips can run programs simultaneously.
The coms chip sends and receives a "tag" to any other coms chip it can communicate with.
Coms chips can communicate with any other coms chip that is within it's range and LOS.
As long as the craft is within range and LOS of any craft that has the coms chip on it, the player can control the ship.
If the craft is outside of the range/LOS of a coms chip, the program basically shuts down control of the craft (unlocks all headings, kills throttle, deactivates all AGs etc).
Let me know if you have any feedback/see any mistakes in my thinking that might cause this not to work. I'm going to start some experimenting with it to see if I can get a working prototype.
@pedro16797 This is exactly what I had in mind. It wouldn't be perfect, the player would have to "play along" with the system, but I do think it could be done.