Hi,
I'm trying to calculate the impact location of a craft on Droo. I know the game knows how to do this, but the info isn't exposed.

It would be straight forward if gravity was constant with H but it isn't. I've tried integrating from Newtons Gravitational Law. GMM/R^2 but seem to still be off.

I've also considered calculating the intersection of my elliptical orbit with the sphere of the planet, but my algebra is way rusty.

Any help appreciated.

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Vizzy

3 Comments

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    Mod sflanker

    This missile tracks the reentry trajectory of a ballistic projectile with high accuracy using the ellipse/circle intercept method. However this has the huge caveat that it does not account for atmospheric drag. It works in my case because I am tracking something that is outside of physics range (1000 meters).

    Pinned 4.6 years ago
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    Mod sflanker

    Corrected link to the referenced reddit post.

    You can make links like this with the following text: [link plain text](https://www.reddit.com/r/Kos/comments/azfc05/impact_location_without_trajectories_mod/)

    4.6 years ago
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    @sflanker
    Thanks sflanker,
    I found a solution here too

    https://www.reddit.com/r/Kos/comments/azfc05/impactlocationwithouttrajectoriesmod/

    Got something working!

    4.6 years ago

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