I have heard that there is a code,(1-Overhead).Which if deleted allows the stock fuel tank to hold it's full internal volume,now lm not sure if that is true. But where could l find that code?
This code is built into the game, it is in the Assets.Scripts.Craft.Parts.Modifiers.Fuselage.FuselageScript class in the GetMaxFuelCapacity method. There is no way to alter or circumvent this code without a mod. Using a mod, such as Realistic Engine Overhaul you could introduce new fuel types with different storage overhead. Alternately you could create a mod with a custom fuel tank part that used different math.
It is possible to edit a craft's XML so that its fuel tanks are filled beyond capacity, or to increase the capacity (using the fuel and capacity attributes on the FuelTank element), but be aware that the minute you touch this part in the designer it will have its capacity reset to the default.
This code is built into the game, it is in the
Assets.Scripts.Craft.Parts.Modifiers.Fuselage.FuselageScript
class in theGetMaxFuelCapacity
method. There is no way to alter or circumvent this code without a mod. Using a mod, such as Realistic Engine Overhaul you could introduce new fuel types with different storage overhead. Alternately you could create a mod with a custom fuel tank part that used different math.It is possible to edit a craft's XML so that its fuel tanks are filled beyond capacity, or to increase the capacity (using the
fuel
andcapacity
attributes on theFuelTank
element), but be aware that the minute you touch this part in the designer it will have its capacity reset to the default.