Hello everyone, I wanted to see if there was anyone who could help me figure out a problem I've had using a certain operator in the vizzy editor. The operator I'm referring to is the vector comparison block. (In the tab, the operator at the very bottom, right above true and false). It's the one who's default option is "dot". I'm using it with the "angle" function selected, and I'm using it to compare the position of my craft in relation to Luna. I use it on two occasions in my auto Luna program. The first is to align Luna to be directly overhead, and then to align Luna at about 120 degrees during orbit to perform the trans Lunar injection. The first one works fine, but the second never seems too. It appears that whenever this operator is used right before and/or after a time warp or wait time, it never recognizes the code following and skips the process. And the amount of code it skips seems totally random. Specifically, itll just skip the next few instructions in the vizzy, especially if those instructions are wait times or time warps. I spent hours trying to organize the instructions in such a way that the system works, but I havent had any success. I dont know for sure if this is a problem with the operator itself, or if the time warps are causing the issue. It could be a combination of the two. If it helps, I have had trouble in the past with time warps in my vizzy. It seems that sometimes the game skips instructions if the time warp is too fast, and if the instructions proceeding it are looking for a trigger that is too specific, like for example "wait until time until Apoapsis </= 30 seconds"
Like i said, I don't know if this is a bug in the game, if I'm not using it correctly, or if there are certain quirks that I need to be aware of to make this work. If anyone is interested in helping me solve this, I'd greatly appreciate it, and I'll upload the vizzy for you to check out.
I'm on mobile using android, galaxy s9.
@Gozinya thank you!