SR2 is too sterile, too empty. It lacks any emotional motivation to go anywhere, to do anything. The Astronauts could be a solution, but in their current state, are fancy, walking test dolls with names. By giving them thoughts, It gives players some motivation.
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9,660 AnotherFireFox
Basically speaking there's no story for goals to fly to the stars. If you play KSP, you have a dumb and simple yet powerful goals: Put the green stupid goblins down on the other planets, plant some flags, and bring them back. That is the sole and most important difference between early-day KSP and SR2.
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@Doublehsh
If you agree, please open the link and upvote the attached suggestion. That way, the devs can see this post and (maybe) implement it.