I know the game is still in development, but it should have made it easier, I put it in the discussion tab to see if you agree or not.
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5,241 Kuiper0
Docking is pretty hard, the magnets in the actual ports caused a mission failure while making my space station in CSS V.2. There needs to be an option to turn off magnets on specific docking ports that the player selects.
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160 Bluenose
I really do hate the docking method, I spent like 10 minutes trying to dock a new part to my station
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225 DrooKosmos
@sflanker and as a last resort, you can go eva, attach each end of your tether to both docking ports and retract. Dont do this from to great a distance because that tether retracts fast!
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9,660 AnotherFireFox
All I can say is that stock docking port has very bad physics model for the docking purpose. You can also try this mod to figure out how much the docking maneuver would have been easier if they used proper physics.
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@sflanker yes i use it all but it is still very difficult and thanks for recommending me this mod :)
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Mod sflanker
Everybody should upvote this feedback suggestion. It was submitted by a developer, so I think it will probably be addressed.
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Mod sflanker
Docking is indeed pretty difficult in SR2. I think the main improvements we can hope for in future updates are 1) improved magnetic attraction physics that makes it more likely docking will be successful, and 2) adjustable tolerance settings for the Docking Port part. As it is though, with proper technique and well a designed craft you should be able to dock with a high rate of success. Here are a few tips:
- Make sure your craft is maneuverable (RCS properly oriented around the center of mass).
- Make sure RCS and Gyro power is appropriate for your mass (too much and it will be too twitchy, to little and it will be sluggish).
- Slow is Pro! Don't move two quickly as you approach the target craft, if you bump into it and send it spinning this will not go well.
- Utilize Quick Save so you get try again if things go sideways.
- Use Chase View so that RCS translation controls behave predictably.
- Utilize heading lock (including lock to target) and target relative velocity indicator (note, it may be advisable to avoid locked heading at the last moment so that the attractor can align your craft).
Lastly, if you are using PC, I will shameless like plug my Docking HUD Mod.
I know how to dock, it’s just about the magnets