I was wondering if there was a way to make a vizzy that activates a part upon the manual activation of a separate interactive part, something on the lines of
->manually activate/deactivate beacon light that acts as button
->upon the beacon light's activation/deactivation, it activates/deactivates a separate part (i.e Landing Gear/Leg)

sorry if this doesn't make much sense, I'm not good at explaining these things.

Tags
Vizzy

2 Comments

No Upvotes

Log in in to upvote this post.