The best way I found to make a rope in this game was to chain a bunch of loose hinges together. Not surprisingly, this caused a lot of lag. Perhaps some kind of rope could be added. They could work like struts in KSP where you connect one point to another except the connection would be free to move around. They could also extend and contract with controls so they could be used like a sky-crane or some kind of rover winch.

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    @swope Heh, didn't know you're Cofibot cheif

    +1 5.9 years ago
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    507 swope

    I once did a sim study with some astronauts to see if we could tow Dream Chaser on a rope behind a C-17. The purpose was to get the DC on condition for a piloted approach and landing flight test. Fun project.

    +3 5.9 years ago
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    Dev Pedro

    @Someonetotheleft and btw, open the crafts and you'll see it takes only the space of 1 piston, what you should do to decrease any performance hit and make it look cool is make them have no drag and no colisions, then push one into another and this way you can retract/deploy the "cable"

    +1 5.9 years ago
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    Dev Pedro

    @Someonetotheleft yup, it happened to me with the BPS replica :(, but for ground crafts it works without causing too much frame drop

    5.9 years ago
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    @pedro16797 I tried this as well however it takes up too much space since you cant curl them up. If you try, the physics go weird and cause any craft to become unstable.

    5.9 years ago
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    @swope I wanted to say tethers originally but when I looked up the definition, it meant ropes that are specifically meant to tie down something. That or some kind of electrical wire.

    5.9 years ago
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    Dev Pedro

    If you link pistons they act as a rope
    A whip
    A crane cable
    Another crane
    Hinges work too

    *This crafts were made in older versions, I don't know if they still work well

    +4 5.9 years ago
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    507 swope

    All the cool aerospace engineers call them "tethers".

    +2 5.9 years ago

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