so i start xml editing luna on mobile there so many text i don't where the part should i start, on first I so the atmosphere data base, but where do i change the shape of the planet?
So I've wanted to do a tutorial on this for quite a while but the main things you should change for the shape of the planet is, how SquReal put it:
-seed
-frequency
-strength
-min and max height (find a balance between strength and height as to not end up with plateaus and flats)
After that you can change the type of bumpiness of the terrain by using different types of
noise. At your disposal you have:
-ValueFractal
-PerlinFractal
-ValueFractalwithDerivative (Luna)
After that, to replace that bumpiness with interesting terrain, you have:
-FBM (which basically doesn't replace that bumpiness)
-IQSlopeErosion (combined with ValueFractalwithDerivative in Luna)
-RigidMulti (Droo)
-RigidMultiV2
-RigidMultiPowerV2 (Cylero Mountains)
And after that is done, you can choose sub-biomes (parts of the planet where you can change the color) to get divided via height or via noise
So I've wanted to do a tutorial on this for quite a while but the main things you should change for the shape of the planet is, how SquReal put it:
-seed
-frequency
-strength
-min and max height (find a balance between strength and height as to not end up with plateaus and flats)
After that you can change the type of bumpiness of the terrain by using different types of
noise. At your disposal you have:
-ValueFractal
-PerlinFractal
-ValueFractalwithDerivative (Luna)
After that, to replace that bumpiness with interesting terrain, you have:
-FBM (which basically doesn't replace that bumpiness)
-IQSlopeErosion (combined with ValueFractalwithDerivative in Luna)
-RigidMulti (Droo)
-RigidMultiV2
-RigidMultiPowerV2 (Cylero Mountains)
And after that is done, you can choose sub-biomes (parts of the planet where you can change the color) to get divided via height or via noise