I'm using a flattener for the creation of a base in RSS using parts but I'm running into a problem. Using:
<Modifier type="VertexData.RadialFlatten" enabled="true" name="RadialFlatten" hierarchy="PlanetModifiers/LaunchSite/RadialFlatten" order="0" pass="HeightFinal" latLong="0,0" elevation="400" falloffPower="1" innerRadius="10000" outerRadius="15000" />
The supposedly flat terrain has certain curvature, making my runway (4km long) sink in the middle and float in the limits. Is this caused by falloffPower or directly by planet curvature? Is there any possible fix for this?
I assume falloffpower affects only the transition between the flat terrain and the normal surface.
@pedro16797 Probably possible, it might looks strange though...