When I first discovered SR2, it was on my iPad. It was a few months later I found out that SR2 was available for macOS, which I immediately bought.
I use both iOS and macOS... it just depends what I’m working on. I use my iPad for painting and other visual details and my iMac for more structural work and Vizzy stuff. I find a stylus is just easier for certain things.
I’m just curious what others use.
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30 Jeisson23
yo lo utilizo desde windous 10 pro, pero no se como descargar cohetes desde el pc si alguien me dice como hacerlo se lo agradeceria mucho
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4,265 kittman
The mods are one reason I started to play on my Mac. But one issue: even when not Expressively the using mods, the mods still became active. example @rizkyman’s auto Nova flight V2 to Luna. After installing the mods, the auto Nova Would fail and never even make it to TLI before burning up in the atmosphere. Disabling the mod was all it took and the program returned to normal. Kinda weird.
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I play it on my Mac, mostly due to the mods, but I also have iPad with SR2 on it
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4,265 kittman
Okay, so another question for y'all who use multiple devices. For me, any time I modify a craft and submit it as unlisted (in order to work on it from either my Mac or iPad) screws up the auto-credit... which really ticks me off... Giving credit where credit is due is important to me. Am I doing something wrong? Is this just the way it works? Anyone else notice the auto-credit changing while working on a craft?
If the auto-credit is something that is actually in an XML file and can be changed, can someone point me in the right direction? I have searched the XML files but I'm not really sure what exactly to look for. It doesn't help my programming skills sucks.
Back in the day, I could make a code a decent webpage full of "under construction" gifs and animated flaming torches using nothing but Notepad (well, until frames came along) but that was like two decades ago. Wait, holy crap, OVER two decades ago. :/ I never had to do any "real" program while working, thank god. But after a few months playing SR2 and going over the code of others in order to better understand Vizzy, I have learned a decent amount. And I'm looking forward to learning more.
I guess the saying is true... Old dudes can actually still learn stuff!
...and no I am not an "old dude". I'm just a non-young dude. heh
Thanks, y'all... -
4,265 kittman
@theUSSR
Hey hey... check it out! 99 points! One more and I'll begin to fill up the "Screenshots" sub-forum with a bunch of goodies... teeheehee... ;) -
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4,265 kittman
@Chtite451SR2
I don't have a Windows box to see how well it would perform. I'll tell ya this, tho...
I'm using a Mid-2011 iMac with a 3.1ghz Core i5, 16GB of RAM, and an AMD Radeon HD6970M with 1024MB. Not a speed demon at all but it'll run SR2 set to high quality… except I do turn off water physics, tweak the shadows and turn off launch steam/camera shake.
With those settings I still get around 55-60fps. Not bad for a 9 year old computer! :)
I was very surprised that my 5 year old MacBook, that boasts a more powerful CPU and a high-end dedicated video processor, SR2 simply plays and works better on the older iMac. It is consistently better performing with all the eye candy in high quality. Which is fine by me. -
11.4k Chtite451SR2
(or a mac probably is good too im not quiet sure what a mac is lol i dont have one)
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373 zeropol
Mostly Windows, sometimes Android (android phone 6", and no stylus but you are right a stylus would make sense because I shrinked the interface size)
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I really don’t have a choice but to use IOS. I could lie about why and say that I prefer the interface, but honestly, I just don’t have the money to buy even a low budget PC. It’s extremely annoying but I’m hoping that planet maker gets full iOS support in the near future!!