Can someone give e an in depth explanation of how to get from one planet to another. Without that auto computer thingy. (whizzy?)

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    Nice

    9 months ago
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    244 Diver

    @017b lol ok

    3.8 years ago
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    15.7k Hylo

    @K2K No i'm just commenting on posts. I do have an sp account tho

    3.8 years ago
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    244 Diver

    @017b Who R U? Do I know you... on Sp or somehwere?

    3.8 years ago
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    15.7k Hylo

    Heyyy ur alive

    3.8 years ago
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    244 Diver

    @Marssmmm ok....

    3.8 years ago
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    1,666 Marssmmm

    1 tip. target planet and react deep space now make a node that intersects with targets orbit. now slide nod along to see wait till the rocket and planets markers turn green
    .

    3.8 years ago
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    244 Diver

    @Chtite451SR2 lol.

    4.0 years ago
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    11.4k Chtite451SR2

    @K2K what I found delta v to be so far is how much thrust the rocket engine can burn in total (Lol I feel like im totally not getting it's point lol)

    4.0 years ago
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    244 Diver

    @Tweedle_Aerospace @Chtite451SR2 @KuiperAerospace I actually don't know what's delta V though (embarrassed grin) and I have no idea how to get the planet and rocket to collide.

    4.0 years ago
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    one word:

    S P E E D

    4.0 years ago
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    5,241 Kuiper0

    Big boosters and a knowledge of making maneuver nodes.

    +1 4.0 years ago
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    25.6k VosAerospace

    Just save the location in orbit and start with a ton of fuel there. That way you can just start there and not use delta V on liftoff and just GO

    +1 4.0 years ago
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    11.4k Chtite451SR2

    But yeah, tweedle is right, though how I do it is I just burn and maneuver the trajectory line to an encouenter XD (dont try that without a lot of fuel, use tweedles way)

    4.0 years ago
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    11.4k Chtite451SR2

    No chance of getting back probably

    @Tweedle_Aerospace aaaand that's why I XML fuel to the point where it lasts a googol years XD

    4.0 years ago
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    The moon is way to start. You want to make a burn node that the prograde is facing relative to the moon. Cylero is a bit harder. You need about 12,000 m/s of delta V to get there you burn when it is a 45 degree position between your craft and it with the sun directly behind you. Tydos is a little bit harder due to it requiring a lot more delta V. (Over 20,000 from my experience) you do the same thing but you will want to give yourself a lot of room to spare. It has a SOI window of around 1.5 m/s. So I typically plan my burn just short and that will account for the over correction of the auto burn. If you do it too short then just use rcs very generously. Now Urados is the same thing but requires so much delta V that you would need a huge rocket to get there in one launch. No chance of getting back probably. For this and Tydos you don’t need a lander because they don’t have surfaces and you will explode at sea level. But the reentry looks awesome!

    +1 4.0 years ago

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