Can someone give e an in depth explanation of how to get from one planet to another. Without that auto computer thingy. (whizzy?)
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1,666 Marssmmm
1 tip. target planet and react deep space now make a node that intersects with targets orbit. now slide nod along to see wait till the rocket and planets markers turn green
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11.4k Chtite451SR2
@K2K what I found delta v to be so far is how much thrust the rocket engine can burn in total (Lol I feel like im totally not getting it's point lol)
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244 Diver
@Tweedle_Aerospace @Chtite451SR2 @KuiperAerospace I actually don't know what's delta V though (embarrassed grin) and I have no idea how to get the planet and rocket to collide.
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25.7k VosAerospace
Just save the location in orbit and start with a ton of fuel there. That way you can just start there and not use delta V on liftoff and just GO
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11.4k Chtite451SR2
But yeah, tweedle is right, though how I do it is I just burn and maneuver the trajectory line to an encouenter XD (dont try that without a lot of fuel, use tweedles way)
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11.4k Chtite451SR2
No chance of getting back probably
@Tweedle_Aerospace aaaand that's why I XML fuel to the point where it lasts a googol years XD
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4,796 TweedleAerospace
The moon is way to start. You want to make a burn node that the prograde is facing relative to the moon. Cylero is a bit harder. You need about 12,000 m/s of delta V to get there you burn when it is a 45 degree position between your craft and it with the sun directly behind you. Tydos is a little bit harder due to it requiring a lot more delta V. (Over 20,000 from my experience) you do the same thing but you will want to give yourself a lot of room to spare. It has a SOI window of around 1.5 m/s. So I typically plan my burn just short and that will account for the over correction of the auto burn. If you do it too short then just use rcs very generously. Now Urados is the same thing but requires so much delta V that you would need a huge rocket to get there in one launch. No chance of getting back probably. For this and Tydos you don’t need a lander because they don’t have surfaces and you will explode at sea level. But the reentry looks awesome!
Nice