DESCRIPTION
Very simple mod for getting more information about the forces acting on your craft in flight.
Change Log:
Version 0.1
- Added part specific lift force to part inspector panel
Version 0.2
- Added total lift and drag forces, aswell as lift to drag ratio to the FlightView inspector panel
GENERAL INFO
- Mod Version: 0.2
- Required Juno: New Origins Version: -
- Published: 7/30/2021
- Downloads: 1286
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20 Comments
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0 Samps0n
Is there a practical way to to calculate g-forces? Maybe using an algorithm that takes the acceleration and the angular momentum stats and be able to equate the maximum g-‘s onboard . While I get the nuances that go into an actual g-force reading in different locations, etc. but I thing it would be as useful in spacecraft as this is in an atmosphere., lemme know. Your uploads are impressive!@Insanity
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4,712 sacr3dbac0n0
@Insanity That would be awesome. You could do a lot more stuff in Vizzy if you have blocks for total lift and drag. Great work on the update though, much more useful additions.
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10.9k Insanity
@sacr3dbac0n0 hmm, i could add some vizzy blocks to get the info, havent done anything like that before, its certainly possible though.
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4,712 sacr3dbac0n0
Is it possible that this information can be taken and parsed by Vizzy? I'm trying to make a more accurate stall program.
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10.9k Insanity
@DaveBowman Well the first step would be to look at the tutorials. You could also join the Complex Rockets Discord if you have any specific questions.
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15 DaveBowman
Hello! How did you make this mod? I also want to do modding and am looking for the appropriate documentation.
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10.9k Insanity
@SupremeDorian ye, i made it like 6 months ago but didnt uploaded it untill recently
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Mod SupremeDorian
How come I never saw this until now? This is the thing Stratz wanted somebody to make, right?
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10.9k Insanity
@Staticalliam7 Do you mean the lines showing the lift vectors, cause thats not what this is.
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10.9k Insanity
@RoscosmosSFS thanks, i thought about that too but the lift forces for other parts arent as easily accessable (if even at all) as for wing parts, i could take a closer look though.
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could you make it generalised throughout every part please
otherwise amazing mod -
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@Samps0n sure there are certainly ways to take into account the angular velocity and relate it to a specific point on the craft, the question is how relevant that would be as in most cases the aerodynamic/engine forces acting on the craft are way higher.