DESCRIPTION

[1.1 LATEST UPDATE]The mod now adds 5 engines and 3? fuels

1.1 Update Additions:

-Added new engine Super Draco with 3 different nozzle sizes and a new fuel

-Added new engine LR-87 in 2 styles with 2 different nozzle styles for each and a new fuel

-Added new engine R-4D in 2 styles with 3 different nozzle styles for each

-More stock nozzles for Wanda and Cosmo engines

-Engines are now paintable and have smoother models

-Engines can now be taken from the Propulsion Parts Category

[1.0]This mod currently adds 2 new engines and 1 new fuel type.

These engines are hypergolic which means the propellants they use will combust on contact which means a much simpler engine can be made making in generally cheaper and lighter than more complex engines.

The fuel is called Andrewzine and is a mixture of Andrewzine and DROO-TO (yes the naming is confusing)

The first new engine is Cosmo and has a custom look, and would generally be used in a first stage it supports the cone and bell nozzle but I may add more in the future.

The second engine is Wanda and is a less powerful generally second/vacuum stage engine it's smaller, also has its own custom look and also supports the bell and cone nozzles.

These engines also have a unique engine plume.

HOW TO USE

-To find the engines scroll across the engine types until you see hypergolic then you can select between the engines, you can also look in the propulsion category and they will all be at the bottom of the category.

If you have any suggestions for changes to the mod as well as balancing changes let me know in the comments

GENERAL INFO

  • Mod Version: 1.1
  • Required Juno: New Origins Version:
  • Published: 4/3/2024
  • Downloads: 1023

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13 Comments

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    @toxi2202v2 probably not that many no, this mod is more of a testing ground for my skills so eventually I can make a much better quality mod, there will be new fuels with new engines in fact I've finished a new one recently but it wont go too far and I plan on stopping updates for the mod after the next few updates to work on bigger and better things

    4 months ago
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    question are more engines and fuel types planned like stock engine overhaul level amount or less ?

    +1 4 months ago
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    @Isosceles51 true, tho at this point I could just remove the fuel entirely since I ended up adding the fuel it was based on eventually anyway

    4 months ago
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    3,835 Isosceles51

    @DeepSpaceIndustries I’d suggest renaming the fuel type Droozine, as it is a combination of Andrewzine and Droo-To.

    +1 4 months ago
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    @Eddyviolin525 In juno you'd need to redownload the mod, delete the old version in your mods folder and replace it

    +1 5 months ago
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    hi, how do i update the mod?

    +1 5 months ago
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    @Mahaees Honestly the nuclear engines could do with a slight rebalance too, not sure if I have time but maybe

    +1 6 months ago
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    15 Mahaees

    @DeepSpaceIndustries Can you make some more efficient circular aerospikes? If i understand well, the internal bell moves with the altitute to maintain constant good performance. The only thing that the stock ones manage to do is being constantly bad

    +1 6 months ago
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    @Mahaees Unfortunately that's virtually impossible for me, you'd need an entirely new plume mesh whilst it also working as an engine without showing the old mesh and I'm not sure how that's possible exactly

    +1 6 months ago
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    15 Mahaees

    Super cooooool :0 May i suggest making an mod adding the variable geometry linear aerospikes to complement the circular ones? I wanna make spaceplanes like the Venture Star and the more efficient (And better looking) linear ones are an must be

    7 months ago
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    Cool

    +1 8 months ago
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    New engine types😎

    +1 8 months ago
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    If the engines don't fire first time try resizing them in the designer then relaunching and it will work, I have no idea what causes this issue

    8 months ago

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