GENERAL INFO
- Predecessor: Solar System
- Created On: Windows
- Game Version: 0.9.801.0
CELESTIAL BODIES
Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
---|---|---|---|---|---|
Sun | 696.3 Mm | 273.7 m/s | - | - | |
Mercury | Sun | 2,440 km | 3.7 m/s | 69,817.1 Mm | 46,001.3 Mm |
Venus | Sun | 6,052 km | 8.9 m/s | 108,944.8 Mm | 107,473.1 Mm |
Earth | Sun | 6,371 km | 9.8 m/s | 152,097.7 Mm | 147,098.1 Mm |
Moon | Earth | 1,737 km | 1.6 m/s | 405.7 Mm | 363.1 Mm |
Mars | Sun | 3,390 km | 3.7 m/s | 249,228.7 Mm | 206,644.5 Mm |
Phobos | Mars | 11 km | 0.0 m/s | 9,522 km | 9,238 km |
Deimos | Mars | 6,200 m | 0.0 m/s | 23,460 km | 23,460 km |
Jupiter | Sun | 69,911 km | 24.8 m/s | 816,081.5 Mm | 740,742.6 Mm |
Io | Jupiter | 1,822 km | 1.8 m/s | 423.5 Mm | 420.1 Mm |
Europa | Jupiter | 1,561 km | 1.3 m/s | 677.4 Mm | 664.8 Mm |
Ganymede | Jupiter | 2,634 km | 1.4 m/s | 1,071.8 Mm | 1,069.0 Mm |
Callisto | Jupiter | 2,410 km | 1.2 m/s | 1,896.6 Mm | 1,868.8 Mm |
Saturn | Sun | 58,232 km | 10.4 m/s | 1,503,983.4 Mm | 1,349,467.4 Mm |
Mimas | Saturn | 198 km | 0.1 m/s | 189.2 Mm | 181.9 Mm |
Enceladus | Saturn | 252 km | 0.1 m/s | 239.2 Mm | 236.9 Mm |
Tethys | Saturn | 531 km | 0.1 m/s | 295.0 Mm | 294.4 Mm |
Dione | Saturn | 561 km | 0.2 m/s | 378.3 Mm | 376.6 Mm |
Rhea | Saturn | 735 km | 0.2 m/s | 527.6 Mm | 526.5 Mm |
Titan | Saturn | 2,575 km | 1.4 m/s | 1,257.1 Mm | 1,186.7 Mm |
Iapetus | Saturn | 764 km | 0.3 m/s | 3,661.6 Mm | 3,460.1 Mm |
Uranus | Sun | 25,362 km | 8.9 m/s | 3,006,389.4 Mm | 2,735,555.0 Mm |
Neptune | Sun | 24,622 km | 11.2 m/s | 4,536,874.3 Mm | 4,459,631.5 Mm |
7 Comments
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25.4k HyperPatch
@FuelsRHeavyRocketLiteTIME The creator couldn't have changed anything about the planet textures since every one of the planets within this system is made by me. The same number of planets too, which shouldn't matter, the first time you generate the low res scaled space cubemaps for far away planets is the last time you do so...
You mention something about load times. That may be since you've already generated the scaled space textures, and only need to load them - as opposed to the first time you enter the system, where the game has to generate the terrain for each one of the celestial bodies to be able to generate the scaled space textures. Generating terrain includes loading the textures of the planet itself, which are higher res than the scaled space textures.
Just a guess. If you wanna somewhat confirm it try loading my Solar System, above things considered it should work as well as this one, since it's literally the same system.
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@HyperPatch I don't know what changes were or weren't made I know this one works really good quicker load time and it doesn't corrupt my game file. Textures are lined up better and it doesn't strain my computer when I go to Cape Canaveral. I think they were optimized in a way either through the straight texture graphic or geography. I did a comparison picture and video of two systems the other one actually has longer load times but you can launch from any planet.
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25.4k HyperPatch
@FuelsRHeavyRocketLiteTIME bro I can't tell if this is ironic or not because if you click any planet in the system's celestial bodies list it links to one I uploaded. so it's just my system
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@EZH0k More then likely this is looking like the newest and greatest and best RSS there is.
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Shweeeet! works, twerks, all over them Jer...O I mean I love it doesn't kill my files or my computer or my phone all textures in proper place. You married the right ones in a perfect blend. Watch out Hyperpatch!!!! I Believe there's a new and much better detailed RSS!!! At least he mentioned you...lol
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@HyperPatch All this info I'm just finding out in a way I still need to create my own and try to make more sense of it all. I had bigger problems with your version I don't know maybe I turned down all my settings by the time I loaded this one but in my comparison video it's same settings two different systems. This one looked a lot clearer then the other one. I'm just wondering exactly what was changed one graphic or two?