The Spectralis-Diabolis-Unapidas Trinary System is the last of the old 5 MortanBonus systems, being composed of three stars of varying spectral types and their planetary systems.
Of course, due to game limitations, star light is not even distributed and so planetary bodies only actually recieve light from Spectralis.
Version 1.5.1t - Flareout
Minor update, has some changes to mostly forgotten celestial bodies.
The SDU trinary may or may not get retired in 1.6, but this isn't a gurantee, and i'll see if i can get a full revamp in to keep it up to date. It definitely needs a rename though, as Spectralis and Diabolis are both made from real worlds (spectral/spectrum, and diablo, respectively) while Unapidas is kind of just a gross sounding name (well hey, be glad Hypernova doesn't have any apostrophe-spam names). I might also change the stars' spectral types since they're all way too different, something similar to this probably does or at least could exist in real life but it still feels really weird.
PLANETARY BODY CHANGES:
-Dothma: Minor adjustments, reduced gravity (again) and removed atmosphere
-Hartul: Greatly improved terrain, renamed (original/placeholder name was Hangul, thr name of the Korean alphabet)
-Vitrimunda: Revamped with improved terrain, colors, rings, and added a decent amount of lore
-Zibare: Updated colors, added axial tilt, made rings slightly more realistic, mildly increased size
OTHER CHANGES:
-Added star flare color, due to game limitations mentioned above it only applies to Spectralis
-Adjusted orbital parameters of some planets
-Recolored some orbit lines to better match their celestial bodies
IMPORTANT:
Most assets for terrain textures and/or rings are not made by me, and credit goes to their respective creators. I will not list them here as there are too many, and also because my memory is garbage in general to remember all of them.
If an in-game celestial body's name either resembles a, or is exactly the same as a real-life celestial body, then please take note that this is unintended and coincidental - if any name may have an offensive meaning, please tell me and i will rename it later unless the celestial body is a crucial part of the planetary system.
GENERAL INFO
- Predecessor: SDU Trinary System 1.5
- Created On: iOS
- Game Version: 1.2.212.0
CELESTIAL BODIES
Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
---|---|---|---|---|---|
Spectralis | 244.8 Mm | 482.2 m/s | - | - | |
Alaktora | Spectralis | 1,627 km | 11.1 m/s | 31,344.9 Mm | 15,643.9 Mm |
Elipso | Spectralis | 4,522 km | 38.4 m/s | 121,098.7 Mm | 120,329.9 Mm |
Dothma | Elipso | 132 km | 6.2 m/s | 42,025 km | 41,941 km |
Katarso | Elipso | 729 km | 9.3 m/s | 97,668 km | 94,115 km |
Denko | Katarso | 80 km | 1.4 m/s | 2,908 km | 2,361 km |
Ceritia | Elipso | 482 km | 5.0 m/s | 179.9 Mm | 154.6 Mm |
Diabolis | Spectralis | 154.5 Mm | 304.3 m/s | 500,468.0 Mm | 499,468.1 Mm |
Senek | Diabolis | 15,852 km | 28.0 m/s | 2,994.2 Mm | 2,631.2 Mm |
Huroves | Senek | 821 km | 8.4 m/s | 29,221 km | 29,163 km |
Orega | Diabolis | 983 km | 7.9 m/s | 24,552.8 Mm | 23,659.6 Mm |
Hartul | Diabolis | 880 km | 8.1 m/s | 50,445.0 Mm | 49,905.0 Mm |
Vitrimunda | Hartul | 382 km | 3.2 m/s | 10,425 km | 10,404 km |
Unapidas | Spectralis | 119.6 Mm | 218.9 m/s | 1,001,000.0 Mm | 999,000.0 Mm |
Sedrema | Unapidas | 823 km | 7.4 m/s | 5,334.8 Mm | 3,553.9 Mm |
Heskar | Unapidas | 1,173 km | 7.9 m/s | 38,266.1 Mm | 34,223.4 Mm |
Zibare | Unapidas | 18,521 km | 35.7 m/s | 156,533.8 Mm | 150,839.4 Mm |
Mirotis | Zibare | 44 km | 0.8 m/s | 77,935 km | 40,473 km |
Katon | Zibare | 194 km | 0.5 m/s | 138.6 Mm | 118.6 Mm |
10 Comments
- Log in to leave a comment
-
@Zenithspeed After searching, I found it is an X Bomber Proteus or something. Though that explains why it looks so similar, thanks!
-
26.9k Zenithspeed
@Yzelok yeah, they're a bit too close, but i can't do anything about that since 1000 Gm is the highest one can go normally, to get higher distances you need XML modding and i haven't been able to access my XML files since before version 1.0
-
1,057 Yzelok
Everything is ok, but the downside is that the orbits of stars are not realistic.
-
26.9k Zenithspeed
@FalHartIndustries a very very ancient craft of mine simply called "Starfighter", it was inspired by the Gunstar from The Last Starfighter movie (duh) though i mainly based it off of an illustration that was used as background art for a video i found in like 2013 that was just that image and the Vangelis song "Ballad" (i think) playing, said video is since long gone but i do have a screenshot from 2019
the thing's basically unusable because of how ancient it is, it can kinda fly in atmosphere but that's about it -
-
-
26.9k Zenithspeed
@heitorM Katarso is ocean template
so much so i forgot to randomize the terrain, if you look at it closely you'll see that "loop" of islands on the southeastern area matches -
531 heitorM
Damn, pretty good system man! I mean, theres nothing more to expect from you, the systems you make are all good! Also, how'd made Katarso? Reminds me of the Ocean Template but dont have much certainty
-
@FalHartIndustries oh damn that actually is it
thought it was just some random art inspired by TLSF lol